How to win lane as Maokai against Wukong · 52.2% win rate over 159 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Wukong | Wukong has a full Q armor-shred plus auto at level 1 while you have only one ability and no combo, so he wins the opening trade. |
| Level 2 | Maokai | Your W root into Q knockback plus a Sap Magic heal is a complete lockdown trade his decoy clone cannot answer this early. |
| Level 3 | Maokai | With W, Q and E online you repeat the root-poke-heal trade faster than his E-dash cooldown lets him punish. |
| Levels 4-5 | Maokai | Low W and Q cooldowns plus constant Sap Magic sustain let you win the Levels 4-5 war of attrition against his short range. |
| Level 6 | Even / skill | His R spin knockup adds a real all-in but your W root answers it, so the level-6 window is genuinely even. |
| First item | Even / skill | Your Bami/tank first item holds the lane even, but his Q armor-shred plus a bruiser item trades it back to a coinflip. |
| Two+ items | Even / skill | His Q armor-shred and item armor blunt your magic damage as he scales, so the 2+ item duel is even and decided by team utility, not lane. |
Wukong owns level 1 — he has a real Q armor-shred plus auto and you have a single ability and no combo, so let him shove the first wave and don't contest it. Your turn comes at 2-3: complete W into Q and you have point-and-click lockdown his short-range kit can't escape — root him with W, Q-knock him for the chunk, and proc Sap Magic on the follow-up auto to heal back whatever his trade cost. The one read that matters is his W clone: throw W onto the body you've been autoing, not the decoy he spawns, or you waste your whole combo.
The full Maokai vs Wukong report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Wukong vs Maokai guide →
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