How to win lane as Maokai against Urgot · 62.12% win rate over 66 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Even start — his Q shotgun leg can poke your last-hits, but with one ability and no combo you have nothing to punish him either, so just farm safely. |
| Level 2 | Maokai | Your W-root into Q-knockback combo comes online and Sap Magic heals the trade — you bully a melee Urgot who can't dash away from the root. |
| Level 3 | Maokai | Adding E (Sapling Toss) lets you zone the wave and repeat the W-Q-Sap trade before his percent-HP legs can ramp. |
| Levels 4-5 | Maokai | Your root and Sapling cooldowns fall faster than his DPS ramps, so you out-sustain and out-trade him through this stretch. |
| Level 6 | Maokai | Your R wall hard-stops his E-flip engage and your W sets up a gank — just respect that his R fear-execute is now live, so don't trade below half. |
| First item | Maokai | A Bami/sustain first item keeps you durable and lane-stable, and your healing still outlasts his poke in short bursts. |
| Two+ items | Even / skill | His percent-max-HP legs and R execute reclaim the long duel as your damage flatlines — swap to teamfight engage with R instead of dueling him. |
Level 1 is even — he can poke last-hits with his Q shotgun leg and you have only one ability, so just farm with the wide tip of Q and don't feed him free percent-HP autos. Once you hit Level 2-3 this flips hard in your favour: W-root onto him, Q-knockback at the sweet spot, proc Sap Magic on the way out and you heal back whatever his legs chip. Don't sit in a long DPS slugfest where his percent-max-HP ramps — make it a short, root-anchored burst and step away.
The full Maokai vs Urgot report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Urgot vs Maokai guide →
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