How to win lane as Malphite against Nasus · 46.15% win rate (1,196 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Build armor — E-slow his stacking, deny his Q.
Track: Nasus's W — Wither (15–11s cooldown). His only kite. Q-poke around it.
Read from Malphite's seat: which stage windows this plan plays for against Nasus.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Malphite | Nasus's empowered Q gives a free, harder last-hit while you have no trade pattern at level 1 — you just concede the stack. |
| Level 2 | Malphite | He out-trades you with Siphoning Strike autos at 2, and Wither on a 15s cooldown blanks any step-up. |
| Level 3 | Even / skill | Once W and E come online you can farm through him and slow his attack speed, but his Q stacking keeps it even. |
| Levels 4-5 | Even / skill | Thunderclap armor and Ground Slam's attack-speed slow let you stand in the wave and contest farm — neither of you owns it. |
| Level 6 | Even / skill | Unstoppable Force plus your Q slow gives you all-in and gank pressure he can't dash away from before his stacks matter. |
| First item | Nasus | Sunfire and armor make your Thunderclap/Ground Slam trades free into his AD autos — your last clean window to punish him. |
| Two+ items | Nasus | Stacked max-HP Q autos shred your armor, Wither blanks your Ground Slam, and R lifesteal out-sustains you — he out-scales hard. |
Nasus owns levels 1-3 — Siphoning Strike (Q) is an auto-attack reset on 7.5s that gives him a free harder last-hit and a stack while you have no trade button, so do not contest him at melee range. Granite Shield only refreshes when you back off, so eat the occasional auto, deny what stacks you can, and never walk into Wither. Watch Spirit Fire (E) too: a flat 12s zone that cuts your armour, and Ground Slam's damage is your armour.
Pooled Emerald+ win rates from Malphite's side, sampled July 2026.
The full Malphite vs Nasus report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nasus, slightly — Malphite wins 46.15% of 1,196 games; winnable with the right plan.
Mostly — Nasus has a small statistical edge (53.85% win rate), but execution decides this lane far more than the pick does.
No — if anything Nasus has the slight edge (Malphite wins 46.15%), though it stays close.
Malphite takes Grasp of the Undying on the Resolve tree with Demolish, Second Wind and Overgrowth, and Precision secondary (Triumph and Legend: Haste) vs Nasus.
Start Doran's Shield + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Iceborn Gauntlet / Frozen Heart first, then Thornmail / Abyssal Mask, with Plated Steelcaps.
Playing the other side? Nasus vs Malphite guide →
All Malphite top lane matchups →
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