How to win lane as Karma against Teemo · 46.23% win rate (1,272 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Poke war on your terms — RQ out-trades any single spell, and your shield erases his answer.
Track: Teemo's Q — Blinding Dart (7s cooldown). Blinds your autos — trade with spells while it is up.
Read from Karma's seat: which stage windows this plan plays for against Teemo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Karma | You out-range him 950 to 680, but Blinding Dart plus Move Quick means he answers every step-up and walks out of the tether before it roots. |
| Level 2 | Teemo | His move speed kites every step-up and the blind cancels your Q follow-up, keeping the poke war on his terms. |
| Level 3 | Even / skill | Once Dart is on its long cooldown you can Q-W in and threaten the root — a genuinely even window if you bait the blind first. |
| Levels 4-5 | Even / skill | He blinds and kites your RQ rotations while E poison out-sustains your mana, neutering the bully phase you'd have vs a melee. |
| Level 6 | Even / skill | Mantra was up at level 1, so 6 gives neither of you a new ult — RQ Soulflare plus the lengthened RW root is your one no-dash all-in. |
| First item | Teemo | His first Liandry's/Nashor's poke and early shrooms answer your AP spike, so RQ burst stops chunking him for free. |
| Two+ items | Teemo | Shroom walls, blind-kite, and splitpush take over and Karma has no late spike, so you peel and roam instead of dueling. |
You out-range Teemo — Inner Flame reaches 950, Blinding Dart only 680 — so the range war is yours if you last-hit from the edge and never step into Dart range. The blind is close to a red herring for your damage: Gathering Fire refunds Mantra off your abilities, not your autos, so keep casting through it. What actually beats you is Move Quick, which drifts him out of Focused Resolve's 675-unit tether before the root fires. Bait the Dart, then Q-W in during its flat 7s cooldown — that's your only safe commit.
Pooled Emerald+ win rates from Karma's side, sampled July 2026.
The full Karma vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Teemo, slightly — Karma wins 46.23% of 1,272 games; winnable with the right plan.
Mostly — Teemo has a small statistical edge (53.77% win rate), but execution decides this lane far more than the pick does.
No — if anything Teemo has the slight edge (Karma wins 46.23%), though it stays close.
Karma takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Teemo.
Start Doran's Ring + 2 Health Potions and back for Lost Chapter (≈1300g) — Mantra economy secured. Build Malignance / Blackfire Torch first, then Cosmic Drive, with Sorcerer's Shoes / Mercury's Treads.
Playing the other side? Teemo vs Karma guide →
All Karma top lane matchups →
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