Heimerdinger vs Zac — Top Lane Matchup Guide

How to win lane as Heimerdinger against Zac · 46.98% win rate over 149 Emerald+ games · Updated 2026-07-27

Verdict: Zac is favoured — Zac owns 4 of the 7 game windows to Heimerdinger's 1. Play it patient and win your windows. Heimerdinger wins 46.98% of games vs Zac in top lane (149 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1ZacLevel 1 you have one turret and no stun, and Zac's passive blob sustain plus an E sling over the wall lets him reach you before your zone exists.
Level 2Even / skillYour second H-28G turret and slowing beams start to contest, but Zac trades evenly behind blob pickups and soaks the poke — genuinely even.
Level 3ZacZac can still sling E onto you on a cooldown and knock you up on landing, punishing you before your full nest and CH-3X grenade are online.
Levels 4-5Even / skillThree turret charges plus the CH-3X grenade let you center-stun a landed sling, but his blob sustain keeps it close — a coin-flip on whether the stun lands.
Level 6HeimerdingerUPGRADE!!! gives you a super-turret or a wider, longer-stunning CH-3X — your one clean window to delete a committed, E-down Zac.
First itemZacHis first tank item turns the sling-dive into a survivable all-in, and his blobs out-sustain your chip while you cannot heal turret damage back.
Two+ itemsZacFed Zac's E sling knocks you up and his Q pull chains the dive through the buildings onto your immobile body, and his tank stats out-rotate the nest you can't move.

Early game (levels 1–5)

Zac is the immobile-melee profile you usually bully — except his E sling jumps a wall straight onto you before your nest is fully built, and his passive blobs heal off your H-28G turret poke faster than one cannon can chip it away. Level 1 you have a single turret and no stun, so respect an early E sling and last-hit from max range behind the cannon. Bank your H-28G charges fast: the slowing electron beams and a held CH-3X grenade are the only things that make his sling-in regret it. Do not throw the grenade early — save the center-stun for when he commits with E.

Read the rest of this matchup

The full Heimerdinger vs Zac report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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