How to win lane as Gnar against Singed · 45.98% win rate (907 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Don’t chase poison — boomerang-poke, Mega-CC his fling.
Track: Singed's E — Fling (10–8s cooldown). His flip. Mega-CC after it.
Read from Gnar's seat: which stage windows this plan plays for against Singed.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Noxious Slipstream gives him move speed when he passes you, so he drifts out of Boomerang range as easily as he drifts in — a level-1 wash. |
| Level 2 | Gnar | Your Mini W (Hyper) third-hit proc plus a Boomerang lands a free chunk before he has Poison Trail stacked or a Fling to trade back. |
| Level 3 | Even / skill | He has no mana you can starve and you cannot poke him down, so the lane settles into a farm standoff neither side owns. |
| Levels 4-5 | Gnar | When Rage fills at 4-5, Mega Wallop is your only lockdown on a champ this slippery — GNAR! is not there yet, it needs level 6. |
| Level 6 | Singed | Insanity Potion at 6 gives him stats and Grievous Wounds on Poison Trail, and 100 seconds of it outruns your 22-second Hop. |
| First item | Singed | Rylai's makes Poison Trail sticky and Mega Adhesive grounds you — standing in the goo you cannot Hop out at all, so his run-down lands. |
| Two+ items | Even / skill | Your Mega bulk plateaus while his proxy sustain scales — let your team peel him and flip fights with your GNAR! wall-ult instead. |
Singed gives you nothing to poke down — Noxious Slipstream hands him a move-speed burst every time he passes you, so Boomerang chip never sticks and the early game is about tempo, not a kill. Level 1 is a wash: your ranged Mini autos out-range him but he drifts away before you stack damage. At Level 2, slam a Mini W (Hyper) third-hit proc plus a Boomerang into him before he has Poison Trail stacked or his Fling (E, 10s) ready. Never line up a Boomerang from inside his Poison Trail, and never fight in Mega Adhesive: it grounds you, and a grounded Gnar cannot cast Hop.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Singed report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Singed, slightly — Gnar wins 45.98% of 907 games; winnable with the right plan.
Mostly — Singed has a small statistical edge (54.02% win rate), but execution decides this lane far more than the pick does.
No — if anything Singed has the slight edge (Gnar wins 45.98%), though it stays close.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Bone Plating and Unflinching) vs Singed.
Start Doran's Blade + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Mercury's Treads.
Playing the other side? Singed vs Gnar guide →
All Gnar top lane matchups →
More Gnar top lane matchups: vs Sejuani · vs Sett · vs Shen · vs Sion · vs Swain · vs Sylas