How to win lane as Gnar against Nautilus · 50.63% win rate over 1,827 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Mini's ranged autos plus a Boomerang win the level-1 trade outright — Nautilus has only Dredge Line (Q) to answer, and sidestepping it leaves him with nothing. |
| Level 2 | Gnar | Picking up Hyper (W) at 2 lands a third-hit proc plus a Boomerang for a free chunk before his Riptide (E) poke exists — your strongest early window. |
| Level 3 | Nautilus | Once his hook is up, a single Dredge Line lands him on you, his passive roots you on the next auto, and Riptide plus ignite punishes any greedy step-up. |
| Levels 4-5 | Even / skill | Volatile form timing: with Rage up you threaten a Wallop stun, but caught in Mini his hook chains the passive root onto a body with no Hop to escape — it cuts both ways. |
| Level 6 | Gnar | At 6 with Mega up you bait the hook and GNAR! him into the lane wall for a wall-stun kill — your single biggest swing in the lane. |
| First item | Nautilus | Stuck in Mini at 6, his Depth Charge (R) knockup beats your ranged poke and he simply walks you down, and as a tank he just stacks and roams off his hooks. |
| Two+ items | Even / skill | Neither of you closes the 1v1 — he can't catch a careful Mini, you can't burst a full tank — so it's settled by your wall-GNAR! in teamfights, not in lane. |
Mini Gnar owns the first three levels here: your ranged autos and Boomerang (Q) outrange everything Nautilus has except Dredge Line (Q), so chip him with Q-into-Hyper procs and back out before he can close. The one non-negotiable rule is never feed a stationary target to his hook — if it lands he yanks himself onto you, his passive roots you on the next auto, and that pin is the whole matchup. Step to the side of the hook, keep last-hitting at Q range, and he simply can't trade back. Level 2 with Hyper (W) is your best window: a third-hit proc plus a Boomerang is a free chunk before his Riptide (E) poke even exists.
The full Gnar vs Nautilus report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Nautilus vs Gnar guide →
All Gnar top lane matchups →