How to win lane as Gnar against Olaf · 44.38% win rate (1,183 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His R ignores Mega-CC — anti-heal, kite his axes.
Track: Olaf's R — Ragnarok (100–80s cooldown). CC-immune — GNAR! won’t hold him. Kite it.
Read from Gnar's seat: which stage windows this plan plays for against Olaf.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Mini's ranged autos and one Boomerang win the first poke, but Olaf shrugs off the range and farms it back even. |
| Level 2 | Gnar | Third-hit Hyper plus a Boomerang is a chunky free trade he can't answer at Level 2 — take it and shove before he can all-in back. |
| Level 3 | Olaf | Once he throws an Undertow axe to slow me and closes on that slow, he sticks to my squishy Mini body and I can't kite away. |
| Levels 4-5 | Olaf | If Rage is on cooldown when he all-ins, I have no Hop reset and his Undertow slow runs me down. |
| Level 6 | Gnar | With Mega up and his Ragnarok on cooldown, a Wallop stun into wall-GNAR! is my clean kill window — but only while his R is down. |
| First item | Even / skill | His Ragnarok makes him CC-immune, so the moment he pops R my stun and GNAR! do nothing and his true damage ignores my Mega armor. |
| Two+ items | Olaf | Ragnarok's true damage and W lifesteal out-sustain my kiting — his all-in scales past my form-dependent burst, so I teamfight instead. |
Level 1 is even — my Mini autos and one Boomerang win the first poke without giving anything back, but Olaf just shrugs off the range and farms it back. Level 2 is mine: third-hit Hyper plus a Boomerang is a chunky free trade he can't match yet, so I hit it and shove. The trap is Level 3 onward — once he can throw an Undertow axe to slow me, he closes the gap on that slow and sticks to my squishy Mini body. Don't auto-walk forward into his axe line; sidestep the throw and back off the moment he lands one, because the slow is what lets him catch me.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Olaf report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Olaf — Gnar wins only 44.38% of 1,183 games, so Gnar plays this as the disadvantaged side.
Not really — Olaf holds a real statistical advantage (55.62% win rate), so Gnar is the one working uphill.
No — Olaf counters Gnar (Gnar wins only 44.38% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Bone Plating and Unflinching) vs Olaf.
Start Doran's Blade + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Plated Steelcaps.
Playing the other side? Olaf vs Gnar guide →
All Gnar top lane matchups →
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