How to win lane as Rakan against Seraphine · 48.54% win rate over 4,256 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Rakan | You control level 1 against immobile, lockdown-less Seraphine. |
| Level 2 | Rakan | At level 2 your W-Q knockup closes her poke range for an all-in. |
| Level 3 | Rakan | By level 3 you dive freely whenever her E slow is down. |
| Levels 4-5 | Rakan | Through 4-5 your dash cycle picks apart her no-mobility kit. |
| Level 6 | Rakan | Your instant Grand Entrance at 6 out-classes her chain-reliant Encore. |
| First item | Rakan | First item, your W-in/Battle-Dance-out cycles safely around her E. |
| Two+ items | Rakan | Late, your mobility picks her before Encore can chain into a team charm. |
You control levels 1-2. Seraphine is a poke enchanter-mage with no mobility and no early hard lockdown — her damage is Q High Note and E Beat Drop, both slow skillshots — so your W-Q knockup closes the range her poke tries to hold and starts an all-in she can't escape. Bait her E, since it's her only self-peel slow, then dive on the cooldown. Keep your ADC forward and ward her flanks; her only kill setup is a jungler collapsing on her E slow.
The full Rakan vs Seraphine report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Seraphine vs Rakan guide →
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