How to win lane as Rakan against Rell · 50.37% win rate over 1,626 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Rakan | You control level 1 with ranged W-Q pressure over Rell's slow setup. |
| Level 2 | Rakan | At level 2 your knockup beats her short, telegraphed W dash engage. |
| Level 3 | Rakan | By level 3 you dictate trades against her grounded, low-mobility kit. |
| Levels 4-5 | Rakan | Through 4-5 you pick every all-in on her dash cooldowns. |
| Level 6 | Rakan | Your instant Grand Entrance out-tempos her slow point-blank Magnet Storm. |
| First item | Rakan | First item, your mobility keeps you a step ahead of grounded Rell. |
| Two+ items | Rakan | Late, your W-Q and Battle Dance dodge her lockdown and win disengage. |
You control levels 1-2 cleanly. Rell's early game leans on her W Ferromancy dismount crash, which is a short, slow, telegraphed dash — easy to sidestep and slow to charge — while your W-Q knockup pokes her and creates ranged pressure she can't answer. Bully her before she has her mounted engage stacked and keep your ADC forward for free trades. Ward her jungle approaches since her main kill threat is a ganked, coordinated crash rather than a solo lane win.
The full Rakan vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Rakan guide →
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