How to win lane as Pyke against Rell · 48.97% win rate over 3,502 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Pyke | At level 1 Rell has no dash, so your Q hooks and spacing dominate. |
| Level 2 | Pyke | Level 2 your E dash-stun beats her short-range W crash engage. |
| Level 3 | Pyke | Level 3 her lack of poke and sustain lets you win every trade. |
| Levels 4-5 | Pyke | Through 4-5 you keep pre-dodging her telegraphed engage and hooking freely. |
| Level 6 | Pyke | At 6 your R executes her carry while her R zone is easy to leave. |
| First item | Pyke | First item your lethality bursts her backline before she can engage. |
| Two+ items | Pyke | Late her immobility keeps her a free hook target for your picks. |
You have the edge from level 1: Rell is a slow, dash-less engage tank, so your Q (Bone Skewer) hooks land on her freely and your E (Phantom Undertow) can dash-stun her before her own engage is ready. Her W (dismount) crash is short-ranged and telegraphed, so simply spacing outside it neuters her. Use W (Ghostwater Dive) camouflage to threaten hooks and zone her off the wave.
The full Pyke vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Pyke guide →
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