How to win lane as Ziggs against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Ziggs | At level 1 your Q range simply out-distances his kit, so the opening trade favours you. |
| Level 2 | Even / skill | Level 2 is even: without reliable data his power spike is unknown, so treat it as a skill test. |
| Level 3 | Even / skill | Level 3 stays a coin-flip on execution since his all-in threat is unquantified. |
| Levels 4-5 | Even / skill | Levels 4-5 come down to who lands abilities cleaner, not a kit advantage either way. |
| Level 6 | Even / skill | Level 6 is skill-based because both ultimates depend on positioning reads rather than raw stats. |
| First item | Even / skill | First item is a wash since neither spike is documented as dominant here. |
| Two+ items | Even / skill | Two items onward remains execution-driven, so disciplined play decides it. |
Level 1 you hold the range advantage with Bouncing Bomb, so poke and control the first wave without facechecking.
The full Ziggs vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Ziggs guide →
All Ziggs mid lane matchups →
Also played in: Top Lane