How to win lane as Ziggs against Locke · 56.15% win rate over 577 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Even on skill at 1 - your Q bounce poke meets his Q slow and on-hit setup. |
| Level 2 | Even / skill | Level 2 stays a skill trade between your Q range and his walk-up threat. |
| Level 3 | Even / skill | Level 3 remains even as your E minefield trades against his gap-close threat. |
| Levels 4-5 | Even / skill | Levels 4-5 stay skill-dependent - your zoning against his dodges. |
| Level 6 | Even / skill | Level 6 is razor-thin: his E-into-totem execute threatens, but a held Satchel bounces you clear. |
| First item | Locke | At first item his burst-plus-totem script deletes an immobile mage who mispositions once. |
| Two+ items | Even / skill | Late stays even-to-skill as your artillery poke and tower pressure balance his execute picks. |
Levels 1-3 are a genuine skill trade: your Q Bouncing Bomb out-ranges him but his Q Ritual Nails slow sets up a walk-up you have to respect, and your E Hexplosive Minefield only zones him while it is alive - poke on his cooldowns, refresh mines on repeat, and keep the wave off your side of the map.
The full Ziggs vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Ziggs guide →
All Ziggs top lane matchups →
Also played in: Mid Lane