How to win lane as Locke against Ziggs · Matchup data reviewed on patch 26.15
A stationary spell-battery vs a blink with an execute — survive the poke tax pre-6, then every low-HP recall becomes a Purgatory receipt.
Track: Ziggs's W — Satchel Charge (20–12s cooldown). His knockback escape — he is catchable only while it is down.
Read from Locke's seat: which stage windows this plan plays for against Ziggs.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even farm at range with only Q chip in play, so neither side leads. |
| Level 2 | Even / skill | Level 2 stays a wash as Ziggs pokes but can't threaten a kill and you can't close yet. |
| Level 3 | Even / skill | Level 3 remains skill-based, decided by whether you dodge his bounces and mines. |
| Levels 4-5 | Even / skill | Levels 4-5 stay even with Ziggs poking and you matching CS out of range. |
| Level 6 | Even / skill | Level 6 flips to you because your engage clears the range gap and beats his lone W self-peel. |
| First item | Even / skill | First item keeps you ahead since your all-in kills him outright while he only has poke, not escape. |
| Two+ items | Even / skill | With 2+ items it evens out into a skill fight over whether you flank onto him before his R poke lands. |
Levels 1-2 are even at range; Ziggs pokes with Q but you match CS by dodging bounces and respecting his E minefield near the wave. Ziggs out-ranges you with Q (Bouncing Bomb) and zones the wave with W/E, so early this is a skill lane of dodging bounces and matching CS. Don't facecheck his E minefield when you look to engage, and use the moment he shoves so hard he's pushed up and gankable to call your jungler.
The full Locke vs Ziggs report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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No sample yet — Locke vs Ziggs has no Emerald+ win-rate data for this patch; treat it as a skill matchup and play the plan below.
Locke runs Electrocute · Sudden Impact · Sixth Sense · Ultimate Hunter · Bone Plating · Revitalize vs Ziggs.
Start Doran's Ring + 2 Health Potions and back for Sheen (≈900g) — the Spellblade pattern starts here. Build Lich Bane first, then Shadowflame / Mejai's (if sealing), with Mercury's Treads / Sorcerer's Shoes.
Playing the other side? Ziggs vs Locke guide →
All Locke mid lane matchups →
More Locke mid lane matchups: vs Yasuo · vs Yone · vs Zed · vs Zoe · vs Ahri · vs Akali
Also played in: Top Lane