How to win lane as Locke against Orianna · Matchup data reviewed on patch 26.15
A stationary spell-battery vs a blink with an execute — survive the poke tax pre-6, then every low-HP recall becomes a Purgatory receipt.
Track: Orianna's R — Command: Shockwave (110–80s cooldown). The fight-flipping wombo — track the ball position like a second enemy.
Read from Locke's seat: which stage windows this plan plays for against Orianna.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Locke | An immobile Orianna can't punish you at level 1, so it favours you. |
| Level 2 | Even / skill | Her ball poke and shield can't stop your level 2 tempo. |
| Level 3 | Even / skill | At level 3 your dash beats her lack of an escape. |
| Levels 4-5 | Locke | Levels 4-5 stay yours as you punish ball-forward positioning. |
| Level 6 | Locke | At 6 her Shockwave needs ball proximity you can deny — yours. |
| First item | Locke | First item lets you dash on her the moment the ball is on the wave. |
| Two+ items | Even / skill | Two items in, one shield and no mobility can't survive you — yours. |
Orianna has no mobility and her defense is a single shield — read her ball position and when it's on the minions you walk onto her freely. Orianna is completely immobile and needs her ball positioned to fight — engage when the ball is on the wave, not on her, and she can't shield-kite your dash in time. Q max ramps — the recast slows chain and every consumed mark refunds mana. Chip Orianna toward half; that's where your passive starts doing the accounting.
The full Locke vs Orianna report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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No sample yet — Locke vs Orianna has no Emerald+ win-rate data for this patch; Locke's plan below claims 4 of the 7 stage windows, so Locke sets the tempo.
Not exactly — Locke's plan claims 4 of the 7 stage windows, so Locke sets the lane's tempo.
Locke runs Electrocute · Sudden Impact · Sixth Sense · Ultimate Hunter · Bone Plating · Revitalize vs Orianna.
Start Doran's Ring + 2 Health Potions and back for Sheen (≈900g) — the Spellblade pattern starts here. Build Lich Bane first, then Shadowflame / Mejai's (if sealing), with Mercury's Treads / Sorcerer's Shoes.
Playing the other side? Orianna vs Locke guide →
All Locke mid lane matchups →
More Locke mid lane matchups: vs Mel · vs Naafiri · vs Neeko · vs Pantheon · vs Qiyana · vs Ryze