How to win lane as Locke against Fizz · Matchup data reviewed on patch 26.15
An assassin mirror-war where your passive votes last — whoever hits 40% first is playing YOUR game, not his.
Track: Fizz's E — Playful / Trickster (16–8s cooldown). The untargetable hop dodges your whole combo — bait it before spending your burst.
Read from Locke's seat: which stage windows this plan plays for against Fizz.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even with Fizz a weak early laner. |
| Level 2 | Even / skill | Level 2 stays even as neither can commit safely. |
| Level 3 | Even / skill | At 3 it's a skill trade because his E dodges your poke. |
| Levels 4-5 | Even / skill | Levels 4-5 hold even as his mobility matches your damage. |
| Level 6 | Even / skill | Level 6 is even since his R shark sets up a kill just like your R. |
| First item | Locke | First item favors you when his E is down and your burst kills him. |
| Two+ items | Even / skill | Two-plus items even the lane as Fizz becomes a lethal one-shot diver. |
Levels 1-2 are even: Fizz is a weak laner early with no waveclear and a short E range, so shove into him and poke, but keep enough HP that his level-3 dive isn't lethal. Even but tricky: Fizz's E untargetability dodges your key skillshot, so bait the hop before you commit your combo and don't waste poke into his pole-vault. Q max ramps — the recast slows chain and every consumed mark refunds mana. Chip Fizz toward half; that's where your passive starts doing the accounting.
The full Locke vs Fizz report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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No sample yet — Locke vs Fizz has no Emerald+ win-rate data for this patch; 6 of the 7 windows are a coin flip and Locke edges the rest 1–0, so treat it as a skill matchup and play the plan below.
Mostly — 6 of the 7 windows are a coin flip and Locke edges the rest 1–0, so execution decides far more than the pick does.
Locke runs Electrocute · Sudden Impact · Sixth Sense · Ultimate Hunter · Bone Plating · Revitalize vs Fizz.
Start Doran's Ring + 2 Health Potions and back for Sheen (≈900g) — the Spellblade pattern starts here. Build Lich Bane first, then Shadowflame / Mejai's (if sealing), with Mercury's Treads / Sorcerer's Shoes.
More Locke mid lane matchups: vs Cassiopeia · vs Diana · vs Ekko · vs Galio · vs Hwei · vs Irelia