How to win lane as Locke against Ekko · Matchup data reviewed on patch 26.15
An assassin mirror-war where your passive votes last — whoever hits 40% first is playing YOUR game, not his.
Track: Ekko's R — Chronobreak (110–50s cooldown). Erases your kill and bursts back — track the hologram and save final damage for after it.
Read from Locke's seat: which stage windows this plan plays for against Ekko.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even with Ekko squishy and both of you last-hitting. |
| Level 2 | Even / skill | Level 2 stays even as neither can safely all-in yet. |
| Level 3 | Even / skill | At 3 it's a skill trade around his W stun and Q slow. |
| Levels 4-5 | Even / skill | Levels 4-5 hold even as his combo matches your poke. |
| Level 6 | Even / skill | Level 6 is even because his R disengages just as your R threatens a kill. |
| First item | Locke | First item favors you when his R is down and your burst kills him. |
| Two+ items | Even / skill | Two-plus items even the lane as Ekko becomes an elusive roaming assassin. |
Levels 1-2 are even: Ekko is squishy and immobile before his abilities are up, so you can shove and poke, but respect that a landed W stun gives him a free trade. Even skirmish lane: Ekko wants to land W behind you for the stun, so trade in short bursts and step out before his Q boomerang returns to slow you. Q max ramps — the recast slows chain and every consumed mark refunds mana. Chip Ekko toward half; that's where your passive starts doing the accounting.
The full Locke vs Ekko report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
No sample yet — Locke vs Ekko has no Emerald+ win-rate data for this patch; 6 of the 7 windows are a coin flip and Locke edges the rest 1–0, so treat it as a skill matchup and play the plan below.
Mostly — 6 of the 7 windows are a coin flip and Locke edges the rest 1–0, so execution decides far more than the pick does.
Locke runs Electrocute · Sudden Impact · Sixth Sense · Ultimate Hunter · Bone Plating · Revitalize vs Ekko.
Start Doran's Ring + 2 Health Potions and back for Sheen (≈900g) — the Spellblade pattern starts here. Build Lich Bane first, then Shadowflame / Mejai's (if sealing), with Mercury's Treads / Sorcerer's Shoes.
More Locke mid lane matchups: vs Brand · vs Cassiopeia · vs Diana · vs Fizz · vs Galio · vs Hwei