How to win lane as Fizz against Yasuo · 51.94% win rate (9,613 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He sustains through strings and punishes hops — phase-trade, pole the engage, and only all-in with the shark landed.
Track: Yasuo's W — Wind Wall (25–17s cooldown). Blocks every projectile for its duration — hold your poke until it is spent.
Read from Fizz's seat: which stage windows this plan plays for against Yasuo.
This is Fizz's own plan; across 9,613 pooled games the lane is leaning Fizz.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Fizz | Yasuo's Wind Wall and dash give him the edge in the level 1-2 poke exchange before your kit is online |
| Level 2 | Yasuo | Level 2 continues to favour him as his mobility lets him dictate trade timing better than your early tools |
| Level 3 | Even / skill | Level 3 is a genuine skill matchup — whoever baits Wind Wall or punishes a dash-reset first wins the exchange |
| Levels 4-5 | Even / skill | Levels 4-5 remain a skill-dependent phase since both champions have real combo potential once cooldowns align |
| Level 6 | Fizz | Level 6 swings to you, but Chum the Waters is a projectile — throw it only with Wind Wall spent |
| First item | Fizz | The 2-item mark still favours you since your burst can kill him before his own combo fully lands |
| Two+ items | Even / skill | At two-plus items you still burst him first, provided no ally knockup hands him a free Last Breath |
Yasuo's Wind Wall blocks Chum the Waters outright — your Q dash and Playful/Trickster are not projectiles and go straight through it — and his Sweeping Blade resets off any minion let him all-in on his own terms, which makes the level 2-3 window lean his way. He'll wall your fish and punish with his own combo, so vary your approach and bait the 25s wall before committing anything. Play patiently and farm safely rather than forcing early aggression.
Pooled Emerald+ win rates from Fizz's side, sampled July 2026.
The full Fizz vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Fizz, slightly — a 51.94% win rate edge over 9,613 games; execution can flip it.
Mostly — Fizz has a small statistical edge (51.94% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Fizz has a slight edge (51.94% win rate), and play quality decides the rest.
Fizz takes Electrocute on the Domination tree with Sudden Impact, Grisly Mementos and Ultimate Hunter, and Precision secondary (Presence of Mind and Coup de Grace) vs Yasuo.
Start Doran's Shield + Health Potion and back for Hextech Alternator (≈1100g) — strings start one-shotting math. Build Stormsurge / Rocketbelt first, then Zhonya's / Rabadon's path, with Plated Steelcaps / Sorcerer's.
Playing the other side? Yasuo vs Fizz guide →
All Fizz mid lane matchups →
More Fizz mid lane matchups: vs Viktor · vs Vladimir · vs Xerath · vs Yone · vs Zed · vs Ziggs