How to win lane as Fizz against Yasuo · 54.62% win rate over 4,603 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Fizz | Yasuo's Wind Wall and dash give him the edge in the level 1-2 poke exchange before your kit is online |
| Level 2 | Yasuo | Level 2 continues to favour him as his mobility lets him dictate trade timing better than your early tools |
| Level 3 | Yasuo | Level 3 is a genuine skill matchup — whoever baits Wind Wall or punishes a dash-reset first wins the exchange |
| Levels 4-5 | Even / skill | Levels 4-5 remain a skill-dependent phase since both champions have real combo potential once cooldowns align |
| Level 6 | Fizz | Fizz's ult grants an engage angle that can go around Wind Wall, swinging level 6 back in your favour |
| First item | Fizz | The 2-item mark still favours you since your burst can kill him before his own combo fully lands |
| Two+ items | Fizz | Your first-item power spike lets you win all-ins outright, keeping the late-lane phase in Fizz's favour |
Yasuo's Wind Wall completely blocks your E slow and R splash damage if timed well, and his Sweeping Blade dash resets let him disengage or all-in on his own terms, which makes the level 1-2 poke war lean his way before you've established a pattern he has to respect. He'll look to wall your engages and punish with his own combo, so you need to vary your approach and bait the wall before committing. Play a bit more patiently here and focus on farming safely rather than forcing early aggression.
The full Fizz vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Yasuo vs Fizz guide →
All Fizz mid lane matchups →