How to win lane as Fizz against Syndra · 54.04% win rate (12,993 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
You are the reason her class dodges queues — fish through the wave, hop the one answer, and erase her at 6.
Track: Syndra's E — Scatter the Weak (Stun, 15s cooldown). The QE stun cone starts every kill combo — stay off the line between her and her orbs.
Read from Fizz's seat: which stage windows this plan plays for against Syndra.
This is Fizz's own plan; across 12,993 pooled games the lane is leaning Fizz.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Syndra | Level 1 is hers: Dark Sphere reaches 800 to your 550 Urchin Strike and lands almost instantly, so last-hit at the edge of the wave and give up the CS you cannot take clean |
| Level 2 | Syndra | Level 2 stays hers: Force of Will throws a sphere 925 and slows, and you have no hop until 3, so take Seastone Trident last-hits and hold your Q |
| Level 3 | Even / skill | Level 3 your dive potential starts clearly outweighing her lack of mobility |
| Levels 4-5 | Even / skill | Levels 4-5 your all-in wins trades even through her poke damage |
| Level 6 | Fizz | Level 6 her ultimate is targeted, so only a Playful/Trickster hop timed on her cast dodges it — do that and she has nothing left for your dive |
| First item | Even / skill | First item your burst lets you kill her before she completes her stun-nuke combo |
| Two+ items | Even / skill | Late game her zero mobility means you can dive her in every fight all game |
Syndra's spheres let her poke you down from range in the earliest levels, but she has zero dashes and a fairly telegraphed stun in Scatter the Weak, so once Fizz closes distance with Urchin Strike he wins the actual extended trade. Levels 1-2 are hers — she zones you off farm and you have no hop yet — but from 3 to 5 your all-in potential already outpaces her ability to peel herself away from it.
Pooled Emerald+ win rates from Fizz's side, sampled July 2026.
The full Fizz vs Syndra report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Fizz, slightly — a 54.04% win rate edge over 12,993 games; execution can flip it.
Mostly — Fizz has a small statistical edge (54.04% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Fizz has a slight edge (54.04% win rate), and play quality decides the rest.
Fizz takes Electrocute on the Domination tree with Sudden Impact, Grisly Mementos and Ultimate Hunter, and Precision secondary (Presence of Mind and Coup de Grace) vs Syndra.
Start Doran's Shield + Health Potion and back for Hextech Alternator (≈1100g) — strings start one-shotting math. Build Stormsurge / Rocketbelt first, then Zhonya's / Rabadon's path, with Mercury's Treads / Sorcerer's.
Playing the other side? Syndra vs Fizz guide →
All Fizz mid lane matchups →
More Fizz mid lane matchups: vs Ryze · vs Swain · vs Sylas · vs Taliyah · vs Talon · vs Twisted Fate