How to win lane as Azir against Fizz · 46.15% win rate over 702 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Fizz | Fizz's untargetability lets him poke freely while dodging every soldier volley you throw |
| Level 2 | Fizz | Continued hop-poke pattern keeps chipping you down with no reliable punish available |
| Level 3 | Fizz | Chum the Waters slow-into-burst combo threatens a kill the moment he lands it near 6 |
| Levels 4-5 | Fizz | His combo remains live but weaker as his cooldowns get tracked and you start answering pokes |
| Level 6 | Azir | Your wave clear and soldier range finally start out-scaling his short-hop poke pattern |
| First item | Azir | Item power and cooldown reduction let you punish his commitments before he can escape |
| Two+ items | Azir | Full-build Divide and soldier walls completely zone out his short-range all-in kit |
Fizz's Playful/Trickster hop makes him untouchable to soldier autos while he pokes freely with Seastone Trident procs, and Chum the Waters near level 6 turns any hit into a slow-locked burst combo you can't easily escape — respect his range and never overextend soldiers into poke range.
The full Azir vs Fizz report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Fizz vs Azir guide →
All Azir mid lane matchups →