How to win lane as Azir against Fizz · 43.97% win rate (1,435 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His E dodges your volley and his dive ignores soldiers — hold YOUR E for his Q commit and never stand at max range with it down.
Track: Fizz's E — Playful / Trickster (16–8s cooldown). The untargetable hop dodges your whole combo — bait it before spending your burst.
Read from Azir's seat: which stage windows this plan plays for against Fizz.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Fizz | Urchin Strike is a 550-range dash through your soldier and Nimble Fighter walks him through minions — level 1 he reaches you and you cannot push him off |
| Level 2 | Fizz | Seastone Trident empowers his autos and Urchin Strike is 8s — two soldiers do not out-trade the dash-in, so hold the poke |
| Level 3 | Fizz | Playful/Trickster lands at 3: he hops over your Q and lands on top of you, and Shifting Sands is 22s to his 16s — two entries for every escape |
| Levels 4-5 | Fizz | Seastone Trident is 5s by rank 3 and resets his auto, and Playful/Trickster is still up for every trade he starts — inside 550 he out-chips you and leaves. |
| Level 6 | Even / skill | Emperor's Divide walls his dash and answers Chum the Waters the moment the shark commits |
| First item | Even / skill | Item power and cooldown reduction let you punish his commitments before he can escape |
| Two+ items | Even / skill | Full-build Divide and soldier walls completely zone out his short-range all-in kit |
Fizz's Playful/Trickster hop makes him untouchable to soldier autos while he pokes freely with Seastone Trident procs, and Chum the Waters near level 6 turns any hit into a slow-locked burst combo you can't easily escape — respect his range and never overextend soldiers into poke range. Track Playful/Trickster is 16s at rank 1 and 8s at rank 5, and it dodges your volley AND grounds you — your E does not fire while it is on you.
Pooled Emerald+ win rates from Azir's side, sampled July 2026.
The full Azir vs Fizz report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Fizz — Azir wins only 43.97% of 1,435 games, so Azir plays this as the disadvantaged side.
Not really — Fizz holds a real statistical advantage (56.03% win rate), so Azir is the one working uphill.
No — Fizz counters Azir (Azir wins only 43.97% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Azir takes Lethal Tempo on the Precision tree with Presence of Mind, Legend: Alacrity and Coup de Grace, and Sorcery secondary (Manaflow Band and Transcendence) vs Fizz.
Start Doran's Ring + 2 Health Potions and back for Recurve Bow or Lost Chapter piece (≈1000g). Build Nashor's Tooth first, then Liandry's Torment, with Sorcerer's Shoes / Mercury's Treads.
Playing the other side? Fizz vs Azir guide →
All Azir mid lane matchups →
More Azir mid lane matchups: vs Cassiopeia · vs Diana · vs Ekko · vs Galio · vs Hwei · vs Irelia