How to win lane as Annie against Zoe · 53.93% win rate over 777 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Zoe | Level 1: Zoe's ranged sleep-into-burst combo threatens a devastating trade you can't yet answer, clearly favoring her. |
| Level 2 | Zoe | Level 2: she continues to threaten lethal pokes from safety while your kit still lacks the range to punish, favoring Zoe. |
| Level 3 | Even / skill | Level 3: still roughly a coinflip — your stun combo starts coming online but a landed sleep still swings hard her way, hence Skill. |
| Levels 4-5 | Annie | Levels 4-5: your rotation now threatens real damage and she has to respect stun range more, tipping this to Annie. |
| Level 6 | Annie | Level 6: Tibbers gives you reach to punish her Portal Jump overextensions, keeping this phase in Annie's favor overall. |
| First item | Annie | First item: your burst combo punishes her fragile HP pool severely whenever she whiffs Sleep, clearly favoring Annie. |
| Two+ items | Annie | 2+ items: your damage output and punish window outweigh her poke, keeping the late phase Annie-favored on net. |
Levels 1-2 are dangerous for you — a landed Sleepy Trouble Bubble into a fully-charged auto attack and Q can burst a huge chunk of your HP before you're anywhere near stun range, and you have no reliable way to punish her for missing it yet. Play these levels passively and prioritize dodging bubbles over trading.
The full Annie vs Zoe report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Zoe vs Annie guide →
All Annie mid lane matchups →