How to win the jungle race as Xin Zhao against Diana · Matchup data reviewed on patch 26.15
Read from Xin Zhao's seat: the race windows this plan plays for against Diana.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Xin Zhao Dominant | Three Talon Strike's knock-up plus passive healing wins the first buff-pit duel. Later in the game this bites, because a landed Crescent Strike into the dash-shield combo trades very hard at three. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Diana concedes. |
| Level 2 Skirmish | Xin Zhao Dominant | Wind Becomes Lightning (W) challenge poke starts trades you finish for free, while Pale Cascade shield trades let them skirmish evenly with most kits. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Xin Zhao Dominant | The full knock-up combo with W slow is among the top three level-3 duels. The Q-dash-W full combo comes online, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Diana path away from the camps you want. |
| Levels 4-5 Macro | Xin Zhao Favoured — Take Duels | You hold the edge at 4-5, not a blowout. She is farming toward six through 4-5 — Pale Cascade keeps the clear safe and the kill threat is not real yet, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Even Ult Window | Level six changes both of you at once: Crescent Guard makes the 1v1 literal — outside help is deleted from your duel, while Moonfall's vacuum pull plus the dash-reset combo one-rotations squishier junglers. Everything keys off Crescent Strike — sidestep the orb and the combo stalls, and let the objective timer say when to commit. |
| First Item Spike | Sundered Sky / Eclipse | Sundered Sky or Eclipse both reward closing the burst window against a caster: your Q knock-up feeds Sundered Sky's proc, while Eclipse's two-hit punishes Diana for using Pale Cascade (W) to shield up before Lunar Rush (E) is even off cooldown. Both spikes let you kill through the W shield faster than Diana can reset it with another cast. Priority still lets you contest neutral objectives before Diana's Moonfall (R) ult comes online at 6. Diana's first item turns the Q-dash-Moonfall rotation from a chunk into a kill on anything without an escape. |
| 2+ Items Scaling | Danger — Diana Outscales | You lose the long game outright: she one-rotations a squishy target and gets a second one free off the Moonfall pull, and no build path of yours answers that. Convert every early lead into an objective immediately. |
Start your clear at the Red Buff camp utilizing your Q resets and passive to maximize early clear speed and health. Diana clears fast with Moonsilver Blade resets and Pale Cascade shields, and she leaves camps at close to full health.
Ranked by the race windows in Xin Zhao's plans — the jungle race carries no win-rate sample.
The full Xin Zhao vs Diana report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Xin Zhao's race plan controls 4 of the 7 windows — Xin Zhao holds the tempo advantage in this jungle matchup.
Not exactly — Xin Zhao's race plan controls 4 of the 7 windows, so Diana is playing catch-up and has to lean on the map.
Playing the other side? Diana vs Xin Zhao guide →
All Xin Zhao jungle matchups →
More Xin Zhao jungle matchups: vs Bel'Veth · vs Brand · vs Briar · vs Ekko · vs Elise · vs Evelynn