How to win the jungle race as Xin Zhao against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Xin Zhao's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Xin Zhao Dominant | Three Talon Strike's knock-up plus passive healing wins the first buff-pit duel, while Consume chunks monsters, not champions. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Xin Zhao Dominant | Wind Becomes Lightning (W) challenge poke starts trades you finish for free. The snowball is gank pressure, not duel pressure, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Nunu & Willump path away from the camps you want. |
| Level 3 Route | Xin Zhao Dominant | The full knock-up combo with W slow is among the top three level-3 duels. There is no version of this Nunu & Willump wins right now — Consume chunks monsters, not champions, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Xin Zhao Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Nunu & Willump, and he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Crescent Guard Favoured | Crescent Guard makes the 1v1 literal — outside help is deleted from your duel. A fog-channeled ult chunks everyone holding the pit at once — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Sundered Sky / Eclipse Spike | Completing your core item triggers a massive damage, health, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Both kits pay off at 2+ items — late fights vs Nunu & Willump come down to who enters with cooldowns, vision, and numbers. Win with setup, not stats. |
Start your clear at the Red Buff camp utilizing your Q resets and passive to maximize early clear speed and health. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Xin Zhao's plans — the jungle race carries no win-rate sample.
The full Xin Zhao vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Xin Zhao's race plan controls 6 of the 7 windows — Xin Zhao holds the tempo advantage in this jungle matchup.
Not exactly — Xin Zhao's race plan controls 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Xin Zhao guide →
All Xin Zhao jungle matchups →
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