How to win the jungle race as Vi against Zac · Matchup data reviewed on patch 26.15
Read from Vi's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Vi Dominant | Vault Breaker charge poke plus the Blast Shield wins the first short trade, while blob sustain keeps their clear healthy, but champion trades are losers. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Vi Dominant | Denting Blows shred starts beating slower kits in extended exchanges. Elastic Slingshot is for ganks, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Zac path away from the camps you want. |
| Level 3 Route | Vi Dominant | The full charge-engage with W shred is a clean, honest duel you slightly favor. There is no version of this Zac wins right now — blob sustain keeps their clear healthy, but champion trades are losers, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Vi Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Zac, and he charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Cease and Desist Favoured | Cease and Desist is point-click lockdown — your engage can no longer be juked. The fog Slingshot into Let's Bounce! keeps your whole side airborne — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive damage, health, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Danger — Zac Outscales | Every minute past 25 tilts toward Zac — he is a fog engage with two health bars, so the first kill is only temporary. Force your win condition early or watch it slip away slowly. |
Start your clear at the Red Buff camp utilizing your E resets to maximize early clear speed. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Vi's plans — the jungle race carries no win-rate sample.
The full Vi vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Vi's race plan controls 6 of the 7 windows — Vi holds the tempo advantage in this jungle matchup.
Not exactly — Vi's race plan controls 6 of the 7 windows, so Zac is playing catch-up and has to lean on the map.
Playing the other side? Zac vs Vi guide →
All Vi jungle matchups →
More Vi jungle matchups: vs Warwick · vs Wukong · vs Xin Zhao · vs Zyra · vs Amumu · vs Bel'Veth