How to win the jungle race as Vi against Amumu · Matchup data reviewed on patch 26.15
Read from Vi's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Vi Dominant | Vault Breaker charge poke plus the Blast Shield wins the first short trade. Despair tank stats clear fine, but champion duels are losers, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Amumu path away from the camps you want. |
| Level 2 Skirmish | Vi Dominant | Denting Blows shred starts beating slower kits in extended exchanges. There is no version of this Amumu wins right now — Bandage Toss is their gank tool, not a duel-winner, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Vi Dominant | The full charge-engage with W shred is a clean, honest duel you slightly favor. Later in the game this bites, because a Bandage Toss stun into Tantrum spam wears you down inside his Despair aura. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Amumu concedes. |
| Levels 4-5 Macro | Vi Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Amumu, and levels 4-5 are pure gank-hunting for him — a Bandage Toss into any lane with follow-up beats a full clear. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Cease and Desist Favoured | Cease and Desist is point-click lockdown — your engage can no longer be juked, while the AoE Curse locks entire contests. You win the breakpoint against Amumu, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive damage, health, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Respect Amumu Late — End Early | Amumu out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red Buff camp utilizing your E resets to maximize early clear speed. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Vi's plans — the jungle race carries no win-rate sample.
The full Vi vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Vi's race plan controls 6 of the 7 windows — Vi holds the tempo advantage in this jungle matchup.
Not exactly — Vi's race plan controls 6 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Playing the other side? Amumu vs Vi guide →
All Vi jungle matchups →
More Vi jungle matchups: vs Xin Zhao · vs Zac · vs Zyra · vs Bel'Veth · vs Brand · vs Briar