How to win the jungle race as Vi against Udyr · Matchup data reviewed on patch 26.15
Read from Vi's seat: the race windows this plan plays for against Udyr.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Udyr | Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight on top of that, so level 1 is a straight stat check Vi loses — pre-position toward your tier-two side and dodge the first stun engage, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Udyr | Udyr out-classes you on the second camp — Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight, and Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Danger — Avoid Udyr | Do not be seen at the opening scuttle: Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. On top of that, four stance points are online and their awakened trades hit their hardest window, so they get there first. Pre-position toward your tier-two side and dodge the first stun engage. Give up the level-3 river fight and farm the opposite quadrant until your spike lands. |
| Levels 4-5 Macro | Danger — Avoid Udyr | Udyr owns 4-5 outright. He farms 4-5 at speed and takes any fight near a wall, since Blazing Stampede needs only a straight line, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Respect Udyr's R | Awakened stance rotations on four points hit harder than most actual ultimates, which is the whole problem: awakened Blazing Stampede chains stuns faster than your cooldowns recover. Break the chase with walls — his power is point-blank and he cannot force the fight, and spend Cease and Desist to equalize rather than to open. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive damage, health, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Udyr's first item is where the awakened stance rotations stop being a heavy trade and start being a kill. |
| 2+ Items Scaling | Respect Udyr Late — End Early | You do not want the late 1v1 here. He is an awakened-stance brawler with sustain, damage and a stun on a short timer — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Red Buff camp utilizing your E resets to maximize early clear speed. Udyr clears extremely fast with stance swaps and shields himself through it, so he is rarely below full health.
Ranked by the race windows in Vi's plans — the jungle race carries no win-rate sample.
The full Vi vs Udyr report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Udyr pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Udyr pressures 6 of the 7 windows, so Vi is playing catch-up and has to lean on the map.
Playing the other side? Udyr vs Vi guide →
All Vi jungle matchups →
More Vi jungle matchups: vs Taliyah · vs Talon · vs Trundle · vs Viego · vs Volibear · vs Warwick