How to win the jungle race as Taliyah against Vi · Matchup data reviewed on patch 26.15
Read from Taliyah's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Vi | A charged Vault Breaker opens with a knock-back trade you can't refuse — Taliyah has no answer to that at level 1. Vault Breaker charge poke plus the Blast Shield wins the first short trade on their half of the map too, so skip the level-1 crossing and answer the pressure cross-map. |
| Level 2 Skirmish | Respect Vi | Denting Blows shred starts beating slower kits in extended exchanges, and Taliyah has no clean answer to it on the second camp — a charged Vault Breaker opens with a knock-back trade you can't refuse. Juke the Q charge behind camp walls — her pattern resets slowly when it misses, and give up the second buff rather than the kill. |
| Level 3 Route | Respect Vi | The window at the opening scuttle belongs to Vi: the full charge-engage with W shred is a clean, honest duel they slightly favor. Your own line is real — the W-into-Q burst combo plus E mine field wins fights at choke points — but it arrives second here. Juke the Q charge behind camp walls — her pattern resets slowly when it misses, then give up the level-3 river fight. |
| Levels 4-5 Macro | Respect Vi — Path Opposite | Levels 4-5 still belong to Vi in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Respect Vi's R | Cease and Desist is point-click lockdown, which is the whole problem: her R is undodgeable lockdown that chains into the full shred combo. You cannot dodge it — respect the HP threshold where the full chain kills, and spend Weaver's Wall to equalize rather than to open. |
| First Item Spike | First AP Item Spike | Your first item turns combo picks into deletions and your Q poke into pit-clearing artillery. Camps die to one rotation, funding permanent gank pressure. Force river fights where your stones, shove, and wall stack the geometry against Vi. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Taliyah Favoured at Full Build | Full-build math leans your way: extended fights and side-lane duels favor you over Vi — make late fights about 1v1s, not coin-flips. |
Start at the buff that paths into raptors — fresh-ground Q wants the AoE block early. Track Vi's start to time your first wall-surf gank against their slow side, not their entry side. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Taliyah's plans — the jungle race carries no win-rate sample.
The full Taliyah vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Vi pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Vi pressures 5 of the 7 windows, so Taliyah is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Taliyah guide →
All Taliyah jungle matchups →
More Taliyah jungle matchups: vs Talon · vs Trundle · vs Udyr · vs Viego · vs Volibear · vs Warwick