Olaf vs Locke — Jungle Matchup Guide

How to win the jungle race as Olaf against Locke · Matchup data reviewed on patch 26.15

Verdict: Olaf's race plan controls 6 of the 7 windows — Olaf holds the tempo advantage in this jungle matchup.

The jungle race — the windows in Olaf's plan

Read from Olaf's seat: the race windows this plan plays for against Locke.

StageReadWhy
Level 1 ClearOlaf DominantUndertow (Q) spam clears fast and chunks anyone who contests your buff. Q nail volleys clear camps at range while banking marks for the first scuttle fight, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Locke path away from the camps you want.
Level 2 SkirmishOlaf DominantVicious Strikes (W) sustain means you leave every camp healthier than they do. There is no version of this Locke wins right now — the blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it.
Level 3 RouteOlaf DominantFull Q-W-E with Reckless Swing true damage means nobody on the roster out-brawls this. Later in the game this bites, because a stacked nail string into the blink-through consume deletes half a health bar. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Locke concedes.
Levels 4-5 MacroOlaf Dominant — Keep FightingNothing about 4-5 helps Locke here: he uses 4-5 to bank marks at range, then blinks in the moment the nail count says the kill is there, while you can take any duel you can reach. Invade on the clear-timer, not on a whim.
Level 6 BreakpointRagnarok FavouredRagnarok's CC immunity turns every post-6 skirmish into a stat check you win, while the Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets. You win the breakpoint against Locke, not the whole game — cash it on the first objective after both sides hit six.
First Item SpikeLich Bane / Shadowflame SpikeHis Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Respect the first-item window, then note his E is still a one-way door — punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool.
2+ Items ScalingEven Scaling — Prep DecidesLate-game Locke scales with his seal count, not his items — deny executes and his floor never rises. Focus him when E is down and never let "almost dead" linger inside Purgatory.

How to beat Locke as Olaf: the first clear and pathing

Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.

Hardest and easiest matchups for Olaf in the jungle

Ranked by the race windows in Olaf's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Olaf vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Olaf vs Locke in the jungle?

Olaf's race plan controls 6 of the 7 windows — Olaf holds the tempo advantage in this jungle matchup.

Is Olaf vs Locke a skill matchup?

Not exactly — Olaf's race plan controls 6 of the 7 windows, so Locke is playing catch-up and has to lean on the map.

Related guides

Playing the other side? Locke vs Olaf guide →
All Olaf jungle matchups →

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