How to win the jungle race as Nocturne against Ivern · Matchup data reviewed on patch 26.15
Read from Nocturne's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Nocturne Dominant | Umbra Blades' AoE sustain clears fast and wins the raptor-pit brawl. Later in the game this bites, because he won't fight you — but a Triggerseed root into his laner's follow-up will. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Ivern concedes. |
| Level 2 Skirmish | Nocturne Dominant | Duskbringer's trail damage plus speed wins straight-line trades, while Brushmaker poke from their own brush is their only legal trade. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Nocturne Dominant | The fear-tether threat tilts every river skirmish in your favor. Triggerseed's root protects their escape, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Ivern path away from the camps you want. |
| Levels 4-5 Macro | Nocturne Dominant — Keep Fighting | You are the stronger side all through 4-5. Ivern knows it — he spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Paranoia Favoured | Paranoia removes their map and delivers you to any duel you have already chunked. Ivern's six is not empty — Daisy's knock-ups plus triggered roots make diving him expensive. Take the duel from even health rather than from behind, and kill Daisy fast or ignore her — Ivern himself still cannot fight you. |
| First Item Spike | Eclipse / Hexplate Spike | Completing your core item triggers a massive physical damage and burst multiplier that completely overpowers traditional brawlers or assassin targets. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Nocturne Favoured at Full Build | You are the better full-build side, narrowly. He is a shield-and-root support, with Daisy as the only real body he brings, so take the duel with cooldowns up and never mid-rotation. |
Start your clear at the Red Buff camp to maximize early health retention via passive lifesteal loops before executing a fast full clear straight into an aggressive scuttle crab contest. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Nocturne's plans — the jungle race carries no win-rate sample.
The full Nocturne vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Nocturne's race plan controls 7 of the 7 windows — Nocturne holds the tempo advantage in this jungle matchup.
Not exactly — Nocturne's race plan controls 7 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Nocturne guide →
All Nocturne jungle matchups →
More Nocturne jungle matchups: vs Gragas · vs Graves · vs Hecarim · vs Jarvan IV · vs Jax · vs Karthus