How to win the jungle race as Nocturne against Graves · Matchup data reviewed on patch 26.15
Read from Nocturne's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Graves | At level 1 this window belongs to Graves: End of the Line plus knockback autos shred melees holding a buff pit, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Fight him in the open where his pellets spread, never inside a tight buff pit. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Graves | True Grit armor plus point-blank double-shot autos win any close-range brawl — Nocturne has no answer to that at level 2. Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Respect Graves | Smoke Screen's blind caps a kit that wins almost every close-quarters exchange, and Nocturne has no clean answer to it at the opening scuttle — True Grit armor plus point-blank double-shot autos win any close-range brawl. Fight him in the open where his pellets spread, never inside a tight buff pit, and give up the first scuttle rather than the kill. |
| Levels 4-5 Macro | Respect Graves — Path Opposite | Levels 4-5 still belong to Graves in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Even Ult Window | Neither ultimate cleanly beats the other — the R execute plus True Grit armor closes out any trade he starts ahead, but Paranoia removes their map and delivers you to any duel you have already chunked. The breakpoint goes to whoever reaches it first with an objective on the map. |
| First Item Spike | Eclipse / Hexplate Spike | Completing your core item triggers a massive physical damage and burst multiplier that completely overpowers traditional brawlers or assassin targets. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Respect Graves Late — End Early | Graves out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red Buff camp to maximize early health retention via passive lifesteal loops before executing a fast full clear straight into an aggressive scuttle crab contest. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Nocturne's plans — the jungle race carries no win-rate sample.
The full Nocturne vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Graves pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Graves pressures 5 of the 7 windows, so Nocturne is playing catch-up and has to lean on the map.
Playing the other side? Graves vs Nocturne guide →
All Nocturne jungle matchups →
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