How to win the jungle race as Naafiri against Zac · Matchup data reviewed on patch 26.15
Read from Naafiri's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Naafiri Dominant | Packmates plus the Darkin Daggers bleed win the level-1 numbers game. Blob sustain keeps their clear healthy, but champion trades are losers, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Zac path away from the camps you want. |
| Level 2 Skirmish | Naafiri Dominant | The Hounds' Pursuit dash trade chunks anyone contesting your second buff. There is no version of this Zac wins right now — Elastic Slingshot is for ganks, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Naafiri Dominant | The full pack with W dash and Q reset bleed is a real early kill threat. Later in the game this bites, because a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Zac concedes. |
| Levels 4-5 Macro | Naafiri Dominant — Keep Fighting | Nothing about 4-5 helps Zac here: he charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | The Call of the Pack Favoured | The Call of the Pack shields the dive while the hounds finish whoever you touch, while Let's Bounce! plus the fog Slingshot starts every objective fight with their team airborne. You win the breakpoint against Zac, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Eclipse / Profane Hydra Spike | Completing your core item triggers a massive physical damage and shielding multiplier that completely overpowers traditional brawlers or assassin targets. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Danger — Zac Outscales | The clock is your enemy. He is a fog engage with two health bars, so the first kill is only temporary, so close the game on the first two objectives you actually win. |
Start your clear at the Red Buff camp to maximize early health retention via E dash heals before executing a fast 3-camp clear straight into an aggressive lane gank or invade path. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Naafiri's plans — the jungle race carries no win-rate sample.
The full Naafiri vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Naafiri's race plan controls 6 of the 7 windows — Naafiri holds the tempo advantage in this jungle matchup.
Not exactly — Naafiri's race plan controls 6 of the 7 windows, so Zac is playing catch-up and has to lean on the map.
Playing the other side? Zac vs Naafiri guide →
All Naafiri jungle matchups →
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