How to win the jungle race as Naafiri against Amumu · Matchup data reviewed on patch 26.15
Read from Naafiri's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Naafiri Dominant | Packmates plus the Darkin Daggers bleed win the level-1 numbers game. There is no version of this Amumu wins right now — Despair tank stats clear fine, but champion duels are losers, and that folds at the first buff. Show on their side of the river and take a camp and a chunk of their health bar. |
| Level 2 Skirmish | Naafiri Dominant | The Hounds' Pursuit dash trade chunks anyone contesting your second buff. Later in the game this bites, because a Bandage Toss stun into Tantrum spam wears you down inside his Despair aura. But with one camp still up on both sides none of it is online, so take the level-2 skirmish and tax every camp Amumu concedes. |
| Level 3 Route | Naafiri Dominant | The full pack with W dash and Q reset bleed is a real early kill threat, while Despair tank stats clear fine, but champion duels are losers. Only one of those wins at the opening scuttle, so press it: take the level-3 river fight, then leave with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Naafiri Favoured — Take Duels | Through levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Amumu, but only with the HP and cooldown lead. |
| Level 6 Breakpoint | Even Ult Window | The AoE Curse locks entire contests, and The Call of the Pack answers it almost exactly. Decide this one on setup — vision, numbers and cooldowns — not on the ultimate comparison. |
| First Item Spike | Eclipse / Profane Hydra Spike | Completing your core item triggers a massive physical damage and shielding multiplier that completely overpowers traditional brawlers or assassin targets. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Respect Amumu Late — End Early | Amumu out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red Buff camp to maximize early health retention via E dash heals before executing a fast 3-camp clear straight into an aggressive lane gank or invade path. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Naafiri's plans — the jungle race carries no win-rate sample.
The full Naafiri vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Naafiri's race plan controls 5 of the 7 windows — Naafiri holds the tempo advantage in this jungle matchup.
Not exactly — Naafiri's race plan controls 5 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Playing the other side? Amumu vs Naafiri guide →
All Naafiri jungle matchups →
More Naafiri jungle matchups: vs Xin Zhao · vs Zac · vs Zyra · vs Bel'Veth · vs Brand · vs Briar