How to win the jungle race as Ivern against Zac · Matchup data reviewed on patch 26.15
Read from Ivern's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Zac | The window at the first buff is theirs: a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you. Ward the walls he charges from and step on his blobs to starve the sustain. Skip the level-1 crossing and give up your opening camps rather than the kill. |
| Level 2 Skirmish | Respect Zac | At level 2 this window belongs to Zac, not Ivern: a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you. Ward the walls he charges from and step on his blobs to starve the sustain. Refuse the level-2 skirmish and bank tempo on the opposite side of the map. |
| Level 3 Route | Respect Zac | A fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you — Ivern has no answer to that at level 3. Ward the walls he charges from and step on his blobs to starve the sustain, and answer their pressure cross-map instead of contesting it head-on. |
| Levels 4-5 Macro | Respect Zac — Path Opposite | Do not trade windows with Zac here: he charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Respect Zac's R | The fog Slingshot into Let's Bounce! keeps your whole side airborne — Ivern loses the straight post-6 duel. Ward his charge walls — a grounded Zac is just a sad puddle, and shift your pressure to the side of the map Let's Bounce! is not on. |
| First Item Spike | Utility Item Spike | Your first utility items multiply your shields and roots into team-wide stat advantages. Camps remain free, so your gold curve funds vision and gifts without losing item pace. Force nothing; enable everything — Zac cannot counter-jungle a grove economy. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Danger — Zac Outscales | You lose the long game outright: he is a fog engage with two health bars, so the first kill is only temporary, and no build path of yours answers that. Convert every early lead into an objective immediately. |
Mark both your buffs and the adjacent small camps, then path toward your first gank angle while the groves cook. Zac's start side only matters for where you place the minute-two deep ward — you fear no invade because there is nothing to invade. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Ivern's plans — the jungle race carries no win-rate sample.
The full Ivern vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Zac pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Zac pressures 6 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Zac vs Ivern guide →
All Ivern jungle matchups →
More Ivern jungle matchups: vs Warwick · vs Wukong · vs Xin Zhao · vs Zyra · vs Amumu · vs Bel'Veth