How to win the jungle race as Graves against Vi · Matchup data reviewed on patch 26.15
Read from Graves's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Graves Favoured | End of the Line plus knockback autos shred melees holding a buff pit, but Vault Breaker charge poke plus the Blast Shield wins the first short trade. You still win the straight exchange at the first buff; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 2 Skirmish | Graves Favoured | Quickdraw (E) True Grit armor stacking lets you out-trade in tight jungle lanes. Vi can make it awkward — a charged Vault Breaker opens with a knock-back trade you can't refuse — but not with one camp still up on both sides. Trade, then walk away with the second buff and the tempo that comes with it. |
| Level 3 Route | Graves Favoured | Smoke Screen's blind caps a kit that wins almost every close-quarters exchange. The margin is thin: the full charge-engage with W shred is a clean, honest duel they slightly favor, and one slow camp on your side hands the window straight back, so keep the trade short. Juke the Q charge behind camp walls — her pattern resets slowly when it misses. |
| Levels 4-5 Macro | Graves Favoured — Take Duels | Through levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Vi, but only with the HP and cooldown lead. |
| Level 6 Breakpoint | Even Ult Window | Cease and Desist is point-click lockdown, and Collateral Damage answers it almost exactly. Decide this one on setup — vision, numbers and cooldowns — not on the ultimate comparison. |
| First Item Spike | Youmuu's / Umbral Glaive Spike | Completing your core lethality component grants a devastating physical damage and armor penetration spike that completely destabilizes their defensive stat builds. Your camp clearing mechanics become completely automated, letting you wipe whole sides in seconds before invading deep into their jungle tracks. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Graves Favoured — Wins Late | Vi falls off relative to you — from two items on you win the raw stat check, even though she is point-and-click lockdown on whoever you least want caught. Drag the game long and force the 1v1s. |
Start your clear at the Red Buff camp to maximize early health optimization via E shell resets, before executing a full 6-camp clear path straight down into the scuttle crab. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Graves's plans — the jungle race carries no win-rate sample.
The full Graves vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Graves's race plan controls 6 of the 7 windows — Graves holds the tempo advantage in this jungle matchup.
Not exactly — Graves's race plan controls 6 of the 7 windows, so Vi is playing catch-up and has to lean on the map.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Vi.
Start Mosstomper Seedling + Health Potion and back for Serrated Dirk / Cloak of Agility — keep full-clearing into invades. Build Youmuu's / Umbral Glaive first, then Infinity Edge, with Plated Steelcaps / Berserker's Greaves.
Playing the other side? Vi vs Graves guide →
All Graves jungle matchups →
More Graves jungle matchups: vs Talon · vs Trundle · vs Udyr · vs Viego · vs Volibear · vs Warwick