How to win the jungle race as Graves against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Graves's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Graves Dominant | End of the Line plus knockback autos shred melees holding a buff pit. Consume chunks monsters, not champions, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Nunu & Willump path away from the camps you want. |
| Level 2 Skirmish | Graves Dominant | Quickdraw (E) True Grit armor stacking lets you out-trade in tight jungle lanes. There is no version of this Nunu & Willump wins right now — the snowball is gank pressure, not duel pressure, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Graves Dominant | Smoke Screen's blind caps a kit that wins almost every close-quarters exchange. Later in the game this bites, because the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Nunu & Willump concedes. |
| Levels 4-5 Macro | Graves Dominant — Keep Fighting | Nothing about 4-5 helps Nunu & Willump here: he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Collateral Damage Favoured | Collateral Damage adds a dash-reset execute to your close-range shred, while a fog-channeled Absolute Zero zones the entire pit. You win the breakpoint against Nunu & Willump, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Youmuu's / Umbral Glaive Spike | Completing your core lethality component grants a devastating physical damage and armor penetration spike that completely destabilizes their defensive stat builds. Your camp clearing mechanics become completely automated, letting you wipe whole sides in seconds before invading deep into their jungle tracks. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Graves Favoured — Wins Late | The late game is yours. Remember what Nunu & Willump still is at full build — he is an objective thief and a channel to interrupt, not a duel to take — and take the fights that do not let it matter. |
Start your clear at the Red Buff camp to maximize early health optimization via E shell resets, before executing a full 6-camp clear path straight down into the scuttle crab. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Graves's plans — the jungle race carries no win-rate sample.
The full Graves vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Graves's race plan controls 7 of the 7 windows — Graves holds the tempo advantage in this jungle matchup.
Not exactly — Graves's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Nunu & Willump.
Start Mosstomper Seedling + Health Potion and back for Serrated Dirk / Cloak of Agility — keep full-clearing into invades. Build Youmuu's / Umbral Glaive first, then Infinity Edge, with Plated Steelcaps / Berserker's Greaves.
Playing the other side? Nunu & Willump vs Graves guide →
All Graves jungle matchups →
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