How to win the jungle race as Graves against Kha'Zix · Matchup data reviewed on patch 26.15
Read from Graves's seat: the race windows this plan plays for against Kha'Zix.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Graves Favoured | End of the Line plus knockback autos shred melees holding a buff pit. Isolation-bonus Taste Their Fear chunks anyone who face-checks alone, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Graves Favoured | Quickdraw (E) True Grit armor stacking lets you out-trade in tight jungle lanes, but Void Spike's heal-poke wins the slow trade war at river entrances. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Graves Favoured | Smoke Screen's blind caps a kit that wins almost every close-quarters exchange. Kha'Zix can make it awkward — the isolation bonus on Taste Their Fear hits like a truck whenever you're caught alone — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Graves Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He hunts the isolated side of the map at 4-5, where the Q bonus turns a trade into a kill, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Even Ult Window | Neither ultimate cleanly beats the other — evolved isolation damage deletes you the moment you are caught alone, but Collateral Damage adds a dash-reset execute to your close-range shred. The breakpoint goes to whoever reaches it first with an objective on the map. |
| First Item Spike | Youmuu's / Umbral Glaive Spike | Completing your core lethality component grants a devastating physical damage and armor penetration spike that completely destabilizes their defensive stat builds. Your camp clearing mechanics become completely automated, letting you wipe whole sides in seconds before invading deep into their jungle tracks. Kha'Zix's first item plus the first evolution is the spike — an isolated squishy stops surviving the opener. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Neither of you out-scales the other. He deletes an isolated target instantly and evolves out of most of your counter-play, so the late game is decided by who starts the fight, not who wins the stat sheet. |
Start at Red Buff so early Quickdraw (E) hits into camps refresh its cooldown and keep stacking Quickdraw's armor/MR buff through the clear. Track which side Kha'Zix opens on to know whether he's pathing to mirror your clear or crossing away toward the opposite scuttle. Kha'Zix clears well with Void Spike healing him through it, and he reaches three without spending much health.
Ranked by the race windows in Graves's plans — the jungle race carries no win-rate sample.
The full Graves vs Kha'Zix report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Graves's race plan controls 5 of the 7 windows — Graves holds the tempo advantage in this jungle matchup.
Not exactly — Graves's race plan controls 5 of the 7 windows, so Kha'Zix is playing catch-up and has to lean on the map.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Kha'Zix.
Start Mosstomper Seedling + Health Potion and back for Serrated Dirk / Cloak of Agility — keep full-clearing into invades. Build Youmuu's / Umbral Glaive first, then Infinity Edge, with Plated Steelcaps / Berserker's Greaves.
Playing the other side? Kha'Zix vs Graves guide →
All Graves jungle matchups →
More Graves jungle matchups: vs Jax · vs Karthus · vs Kayn · vs Kindred · vs Lee Sin · vs Lillia