How to win the jungle race as Graves against Elise · Matchup data reviewed on patch 26.15
Read from Graves's seat: the race windows this plan plays for against Elise.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Graves Dominant | End of the Line plus knockback autos shred melees holding a buff pit. Later in the game this bites, because Cocoon into spider-form burst plus Rappel untargetability wins the level-3 window outright. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Elise concedes. |
| Level 2 Skirmish | Graves Favoured | Quickdraw (E) True Grit armor stacking lets you out-trade in tight jungle lanes. The margin is thin: Cocoon plus spiderling damage starts winning straight fights, and one slow camp on your side hands the window straight back, so keep the trade short. Sidestep the Cocoon and her whole pattern fails — track her, don't coin-flip the stun. |
| Level 3 Route | Respect Elise | At level 3 this window belongs to Elise: the famous level-3 spike: Cocoon, Rappel, full spider burst — the strongest duel window in the game, and Cocoon into spider-form burst plus Rappel untargetability wins the level-3 window outright. Sidestep the Cocoon and her whole pattern fails — track her, don't coin-flip the stun. Give up the level-3 river fight and bank tempo on the opposite side of the map. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a stalemate vs Elise — match their clear speed, keep river vision, and bank gold for the level-6 window instead of coin-flipping. |
| Level 6 Breakpoint | Collateral Damage Favoured | Collateral Damage adds a dash-reset execute to your close-range shred. You win the breakpoint against Elise, not the whole game — cash the advantage on the first objective after both sides hit six. |
| First Item Spike | Youmuu's / Umbral Glaive Spike | Completing your core lethality component grants a devastating physical damage and armor penetration spike that completely destabilizes their defensive stat builds. Your camp clearing mechanics become completely automated, letting you wipe whole sides in seconds before invading deep into their jungle tracks. Elise's first item keeps the spider-form burst relevant a while longer, but it is the last window where it one-shots. |
| 2+ Items Scaling | Graves Favoured — Wins Late | Elise falls off relative to you — from two items on you win the raw stat check, even though she falls off — the Cocoon pick still lands but the follow-up no longer kills. Drag the game long and force the 1v1s. |
Start your clear at the Red Buff camp — Quickdraw (E) refreshes its own cooldown and resistance boost on a hit, which keeps your armor/MR up through the first two camps — then continue down toward the scuttle crab. Elise clears well off spiderlings and human-form poke, and she is one of the healthiest junglers on the map at three.
Ranked by the race windows in Graves's plans — the jungle race carries no win-rate sample.
The full Graves vs Elise report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Graves's race plan controls 5 of the 7 windows — Graves holds the tempo advantage in this jungle matchup.
Not exactly — Graves's race plan controls 5 of the 7 windows, so Elise is playing catch-up and has to lean on the map.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Elise.
Start Mosstomper Seedling + Health Potion and back for Serrated Dirk / Cloak of Agility — keep full-clearing into invades. Build Youmuu's / Umbral Glaive first, then Infinity Edge, with Plated Steelcaps / Berserker's Greaves.
Playing the other side? Elise vs Graves guide →
All Graves jungle matchups →
More Graves jungle matchups: vs Briar · vs Diana · vs Ekko · vs Evelynn · vs Fiddlesticks · vs Gragas