How to win lane as Yasuo against Gnar · 53.13% win rate over 1,453 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Level 1 goes to Gnar because Boomerang Throw plus Hop out-ranges your auto-attacks with zero counterplay. |
| Level 2 | Gnar | Level 2 stays Gnar — his second point in Q or E extends the poke while you are stuck last-hitting. |
| Level 3 | Gnar | Level 3 is still Gnar's as his kite pattern is fully online before you have E to close. |
| Levels 4-5 | Even / skill | Levels 4-5 read Skill because your Q3 knock-up and Sweeping Blade mobility finally match his hop-kite. |
| Level 6 | Yasuo | Level 6 flips to Yasuo since Last Breath punishes any transform or Boomerang whiff once you can dash in. |
| First item | Yasuo | At first item your crit-backed Q3-into-R burst out-damages mini Gnar in every all-in. |
| Two+ items | Yasuo | With 2+ items you out-DPS him in extended trades and Wind Wall neutralizes mega Gnar's Boomerang engage. |
Mini Gnar dominates the first three levels — Boomerang Throw (Q) plus his Hop (E) auto-reset out-poke and out-range you, and chasing his Q catch pulls minion aggro. Give ground, farm at max range, and never let the Rage bar fill while you are stacked on him.
The full Yasuo vs Gnar report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Gnar vs Yasuo guide →
All Yasuo top lane matchups →