How to win lane as Volibear against Locke · 49.56% win rate over 573 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Volibear | Q Thundering Smash's stun and W healing let you bully his short level-1 range. |
| Level 2 | Volibear | Your sustain and Relentless Storm empowered autos out-trade him at 2. |
| Level 3 | Volibear | Frenzied Maul's second-bite healing owns the level-3 all-in. |
| Levels 4-5 | Volibear | You stay ahead on raw health and heals through levels 4-5. |
| Level 6 | Even / skill | At 6 it turns even - Purgatory's threshold preys on your big health bar, but timed W heals can outpace the totem. |
| First item | Locke | His first-item burst plus a saved execute totem lets him delete you. |
| Two+ items | Even / skill | Late comes down to skill - whether he times the totem past your W heal. |
Levels 1-4 you are the bully: Q Thundering Smash catches his short-range kit, empowered lightning claws out-trade his nails, W Frenzied Maul's second bite heals back his poke, and his own W burns his health to fight you - keep running him down before his execute exists and stack a lead.
The full Volibear vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Volibear guide →
All Volibear top lane matchups →