How to win lane as Trundle against Nasus · 44.36% win rate (266 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He out-scales your bite hard once stacked — deny him early, but the longer it goes the more his Q buries you.
Track: Nasus's W — Wither (15–11s cooldown). His only kite. Bait it before you commit.
Read from Trundle's seat: which stage windows this plan plays for against Nasus.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Trundle | Chomp saps the AD Siphoning Strike scales off, on a flat 3.5s — trade at 1, before Wither exists to punish you. |
| Level 2 | Even / skill | He hits 2 and takes Wither: 700 range, 15s, stripping the move speed and attack speed Frozen Domain just gave you. Trade inside its cooldown. |
| Level 3 | Even / skill | Strongest pre-6 window for both of you — short bursts only, and Nasus carries no dash, so a Pillar between you ends any chase he starts. |
| Levels 4-5 | Nasus | His stacks now win extended fights even without Wither, and Spirit Fire's flat 12s strips Armor off anyone standing on it — concede the long trade. |
| Level 6 | Nasus | Fury of the Sands grants bonus Health, Armor and MR, and Subjugate takes a percentage of all three — let him press R first, then steal. Both run 120/100/80. |
| First item | Nasus | Sheen-empowered Siphoning Strike plus Wither wins trades you survived at 6, and Soul Eater's lifesteal wants Grievous Wounds by now. Play objectives, not the 1v1. |
| Two+ items | Nasus | A fully stacked two-item Nasus kills you through Subjugate — the theft cannot outpace Siphoning Strike and Soul Eater's lifesteal. Direct fights are off. |
At levels 1-2 you have a genuine window: Chomp saps the Attack Damage that Siphoning Strike's own damage is built on, and at a flat 3.5s you can keep that debuff on him almost permanently. Open every trade with Q plus an auto and leave before Wither comes out. He takes it at level 2, and from 700 range on a 15s cooldown it strips both the move speed and the attack speed Frozen Domain just bought you. The plan is short burst trades — Q in, two autos, Q again on the reset, walk out. Deny stacks by contesting his farm; every stack refused is worth more than an early kill.
Pooled Emerald+ win rates from Trundle's side, sampled July 2026.
The full Trundle vs Nasus report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nasus — Trundle wins only 44.36% of 266 games, so Trundle plays this as the disadvantaged side.
Not really — Nasus holds a real statistical advantage (55.64% win rate), so Trundle is the one working uphill.
No — Nasus counters Trundle (Trundle wins only 44.36% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Trundle takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Bone Plating and Unflinching) vs Nasus.
Start Doran's Blade + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Trinity Force (the duel spike) first, then Sterak's Gage / Spirit Visage, with Plated Steelcaps.
Playing the other side? Nasus vs Trundle guide →
All Trundle top lane matchups →
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