Renekton vs Gnar — Top Lane Matchup Guide

How to win lane as Renekton against Gnar · 49.56% win rate over 1,947 Emerald+ games · Updated 2026-07-27

Verdict: Gnar is favoured — Gnar owns 5 of the 7 game windows to Renekton's 1. Play it patient and win your windows. Renekton wins 49.56% of games vs Gnar in top lane (1,947 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1RenektonGnar has range at level 1 and you have no dash yet — his Boomerang Throw pokes safely while your Q cannot reach him, so he dictates the first wave.
Level 2GnarMini-Gnar's Boomerang Throw (Q) hits hard and his Hop (E) means he simply jumps away the moment you E toward him at level 2, before your empowered W can land.
Level 3Even / skillYour level 3 all-in (E-W-Q) is real damage, but Gnar's Boomerang Throw range plus Hop makes the outcome flip on whether you can force the W stun before the Hop fires — genuinely Skill-dependent.
Levels 4-5GnarBy levels 4-5 Gnar is actively charging his Rage bar with every ranged auto and Q, giving him a looming Mega threat that makes you respect his engage window rather than freely running your pattern.
Level 6GnarDominus grants HP and Fury, but GNAR! into a wall during Mega form instantly negates your ultimate's HP buffer — his level 6 transform hard-wins any fight near terrain.
First itemGnarGnar's first-item spike (Heartsteel or Kraken Slayer) adds raw durability or percent-damage, meaning his ranged poke now genuinely threatens your health bar and you can no longer freely absorb chip to bait the all-in.
Two+ itemsGnarFull-build Gnar kites your entire kit in side lane — Boomerang Throw out-ranges your E, Hop resets on takedowns, and GNAR! in teamfights is lethal, so he controls the late-game macro.

Early game (levels 1–5)

At level 1 Gnar has range and you do not — his Boomerang Throw pokes freely while your only answer is short-range Q, so accept chip and focus on last-hitting rather than trading. The moment you hit level 2, that calculus flips: E-in with 50 Fury banked, land the empowered W two-hit stun before he can Hop away, then Q-heal and Dice back out. That window is your entire lane identity — it is the only moment you have agency before his ranged harass and Rage mechanics take control.

Read the rest of this matchup

The full Renekton vs Gnar report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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