How to win lane as Renekton against Gnar · 49.56% win rate (1,947 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Mini Gnar kites you — W-stun, respect Mega.
Track: Gnar's R — GNAR! (90–30s cooldown). His Mega all-in. Avoid the transform.
Read from Renekton's seat: which stage windows this plan plays for against Gnar.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Renekton | Boomerang Throw is his only level-1 tool and it is 16s down if he misses the catch — step onto him between throws, where Fury autos beat mini-Gnar's base damage. |
| Level 2 | Gnar | Mini-Gnar's Boomerang Throw (Q) hits hard and his Hop (E) means he simply jumps away the moment you E toward him at level 2, before your empowered W can land. |
| Level 3 | Even / skill | Your level 3 all-in (E-W-Q) is real damage, but Gnar's Boomerang Throw range plus Hop makes the outcome flip on whether you can force the W stun before the Hop fires — genuinely Skill-dependent. |
| Levels 4-5 | Gnar | By levels 4-5 Gnar is actively charging his Rage bar with every ranged auto and Q, giving him a looming Mega threat that makes you respect his engage window rather than freely running your pattern. |
| Level 6 | Gnar | Dominus grants HP and Fury, but GNAR! into a wall during Mega form instantly negates your ultimate's HP buffer — his level 6 transform hard-wins any fight near terrain. |
| First item | Gnar | Gnar's first-item spike (Heartsteel or Kraken Slayer) adds raw durability or percent-damage, meaning his ranged poke now genuinely threatens your health bar and you can no longer freely absorb chip to bait the all-in. |
| Two+ items | Gnar | Full-build Gnar kites your entire kit in side lane — Boomerang Throw out-ranges your E, Hop resets on takedowns, and GNAR! in teamfights is lethal, so he controls the late-game macro. |
At level 1 Gnar has range and you do not — his Boomerang Throw pokes freely while your only answer is short-range Q, so accept chip and focus on last-hitting rather than trading. The moment you hit level 2, that calculus flips: E-in with 50 Fury banked, land the empowered W two-hit stun before he can Hop away, then Q-heal and Dice back out. That window is your entire lane identity — it is the only moment you have agency before his ranged harass and Rage mechanics take control.
Pooled Emerald+ win rates from Renekton's side, sampled July 2026.
The full Renekton vs Gnar report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 49.56% win rate over 1,947 games makes this a coin flip decided by play, not champion select.
Yes — Renekton vs Gnar is a genuine skill matchup: 49.56% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Renekton vs Gnar win rate is 49.56%, an even lane decided by execution.
Renekton takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Second Wind and Bone Plating) vs Gnar.
Start Doran's Shield + Health Potion (vs his poke) and back for Core component + boots (≈1300g). Build Eclipse (burst + early bully curve) first, then Sterak's Gage, with Plated Steelcaps.
Playing the other side? Gnar vs Renekton guide →
All Renekton top lane matchups →
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