How to win lane as Pantheon against Locke · 49.54% win rate over 767 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Pantheon | Level 1 you out-poke him and threaten a fast all-in — throw Q on cooldown and look for the early lead. |
| Level 2 | Pantheon | Level 2 W-stun into Q nearly kills him outright — the two-spell combo is close to lethal on a squishy. |
| Level 3 | Pantheon | At 3 your full combo plus E's block beats any trade he attempts — his marks cannot get through the Aegis. |
| Levels 4-5 | Pantheon | Levels 4-5 your kill pressure and poke keep him suppressed — he farms at spear-point. |
| Level 6 | Pantheon | Level 6 Grand Starfall adds dive and roam threat on top of a lane you already own. |
| First item | Pantheon | First item your early spike sustains the lead over his burst — keep the pressure rolling. |
| Two+ items | Pantheon | Late your stun-burst opener still wins the short trade into him — a squishy execute kit dies to your opener first. |
Play executioner: Q poke chips him at 1, and from 2 the W-stun-into-Q combo takes most of his health bar in a single exchange. Deny his mark trades with E Aegis Assault — blocking his damage while landing yours is the entire matchup. All-in the moment he mispositions even slightly.
The full Pantheon vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Pantheon guide →
All Pantheon top lane matchups →
Also played in: Mid Lane