Mordekaiser vs Heimerdinger — Top Lane Matchup Guide

How to win lane as Mordekaiser against Heimerdinger · 47.85% win rate over 263 Emerald+ games · Updated 2026-07-27

Verdict: Heimerdinger is favoured — Heimerdinger owns 4 of the 7 game windows to Mordekaiser's 1. Play it patient and win your windows. Mordekaiser wins 47.85% of games vs Heimerdinger in top lane (263 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1HeimerdingerHis H-28 turrets wall your melee off the wave and W rockets poke you for free — your slow Obliterate gets dodged and you just eat chip while last-hitting.
Level 2HeimerdingerHis W rank-ups raise the rocket poke and the turret zone holds; your Q is still too slow to punish from outside, so you bank Indestructible shield and concede the HP race.
Level 3Even / skillThree Q/aura hits ignite Darkness Rise and the footing levels out — when his CH-2 Grenade is down you can E-drag him off the turrets, but if it's up he stuns the engage and it's a wash either way.
Levels 4-5HeimerdingerQ ranks make isolated smashes hurt, but he just hugs his turret line and rockets you down; without a clean Death's Grasp he stays safely outside your aura.
Level 6MordekaiserRealm of Death banishes him 1v1 with no turrets and no minions to wall you off — the stolen stats and your Indestructible sustain out-grind him when his grenade is on cooldown.
First itemEven / skillLiandry's makes Darkness Rise shred his HP and your all-in is lethal, but CH-2 Grenade still resets the trade — it's a coinflip that swings on whether his E is up, so it nets out even.
Two+ itemsHeimerdingerFull-AP Heimer out-zones from behind upgraded turrets plus the CH-2 Grenade; he reclaims the sidewave and you fall off the straight 1v1 — use R in fights, not the lane.

Early game (levels 1–5)

"This is the rough part — Heimer's H-28 turrets sit on the wave and wall you off the minions, and his W micro-rockets chip you every time you walk up to last-hit. Your Obliterate (Q) is slow and telegraphed, so he side-steps it and keeps poking. Don't facecheck the turret line for a Q he can dodge — farm with the Q's single-target tip, bank a little Indestructible (W) shield off every rocket, and respect CH-2 Grenade (his E stun) absolutely. At Level 3, three hits light Darkness Rise: that's your one early window — Death's Grasp (E) him off his turrets and run the aura on him before he kites back."

Read the rest of this matchup

The full Mordekaiser vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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