Heimerdinger vs Vladimir — Top Lane Matchup Guide

How to win lane as Heimerdinger against Vladimir · 48.01% win rate over 277 Emerald+ games · Updated 2026-07-27

Verdict: A genuine skill matchup — the favour swings window to window (3 apiece of the 7 stages). Heimerdinger wins 48.01% of games vs Vladimir in top lane (277 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1Even / skillBoth champs have among the worst level-1s in the game - you with one turret and no stun, Vlad with no dash and weak Q drain - so neither side can commit and the opener is a clean coin-flip.
Level 2HeimerdingerYour second and third H-28G plus the slowing beams turn the wave into your zone - his Tides of Blood poke can't out-chip what your buildings deal back.
Level 3HeimerdingerWith three turret charges and the CH-3X center-stun, a pre-Rylai Vlad can't step in for a Transfusion last-hit without eating beams and a stun - and he has no Sanguine Pool charge to escape yet.
Levels 4-5HeimerdingerUPGRADE!!! the CH-3X for a wider, longer stun and burst him while his Sanguine Pool is on its long cooldown - this is your single cleanest kill window before his items.
Level 6VladimirRylai's lets Vlad kite the nest while his first AP item already out-sustains your beam chip - he can sit on Transfusion last-hits and your zone control starts slipping.
First itemVladimirWith two items Vlad pools through your stun untargetable and his Tides-empowered Transfusion drains him full through the entire nest - the turret economy stops out-statting his drain-tank kit.
Two+ itemsVladimirFull-AP Vlad pools through your stun, ignores beams while untargetable, and walks the empowered Q-E combo onto your immobile yordle to one-shot - the late game is his, so play for the early lead, not the scaling fight.

Early game (levels 1–5)

Both of you have among the weakest level-1s in the game, so the opening is a stalemate - you have one turret and no stun, Vlad has no dash and a feeble Q drain, so nobody commits. Plant the H-28G, contest last-hits, and watch his mana. By level 3 a second and third turret plus the slowing beams turn the wave into your zone, and his E (Tides of Blood) poke can't out-sustain the chip your buildings deal back. A pre-6 Vlad with W on cooldown has no escape, so punish over-extension, but don't dive past your own nest into a gank.

Read the rest of this matchup

The full Heimerdinger vs Vladimir report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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