How to win lane as Heimerdinger against Quinn · 44.92% win rate (118 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Her vault out-ranges your turrets and the burst kills you before they ramp. Wall defensively and call for ganks.
Track: Quinn's E — Vault (12–8s cooldown). Her self-peel. E-stun around it.
Read from Heimerdinger's seat: which stage windows this plan plays for against Quinn.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Quinn | You have one turret and no grenade yet, so Blinding Assault and Harrier autos out-poke you outright — last-hit and bank charges, do not contest. |
| Level 2 | Even / skill | A second and third turret with slowing beams start contesting her poke, but she can still kite the nest — a genuine coinflip until your grenade is online. |
| Level 3 | Heimerdinger | With CH-3X up, any Vault-in eats your center-stun plus three slowing beams — your half of lane becomes a zone she can't safely enter. |
| Levels 4-5 | Heimerdinger | A full three-turret nest plus the stun grenade is your peak: trade whenever her Vault is down and zone her off CS. |
| Level 6 | Quinn | Behind Enemy Lines lets her roam to snowball another lane, and you have no dash to follow or rotate after her. |
| First item | Even / skill | Your Profane/Liandry siege spike re-walls the lane and objectives, but she can still kite — force fights into the nest where she must commit. |
| Two+ items | Even / skill | Two items in, your nest sieges objectives well, but a fed roaming Quinn farms side and picks you off — it stays even, so cash your lead first. |
Level 1 is hers — you have one turret and no grenade-stun, so her Vault (E) blind and Harrier-empowered autos chip you for free; just last-hit and bank Q charges. By level 2-3 a second and third turret with their slowing beams start contesting your half, and once you have the CH-3X Lightning Grenade the lane evens out hard. Do not throw the grenade as poke — it is your only hard CC and the entire reason she dies if she Vaults onto you. Eat a little Harrier poke, keep the wave central, and wait for her to over-step into beam range.
Pooled Emerald+ win rates from Heimerdinger's side, sampled July 2026.
The full Heimerdinger vs Quinn report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Quinn — Heimerdinger wins only 44.92% of 118 games, so Heimerdinger plays this as the disadvantaged side.
Not really — Quinn holds a real statistical advantage (55.08% win rate), so Heimerdinger is the one working uphill.
No — Quinn counters Heimerdinger (Heimerdinger wins only 44.92% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Heimerdinger takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Quinn.
Start Doran's Ring + 2 Health Potions and back for Core component + boots (≈1300g). Build Liandry's Torment (turret burn) first, then Rylai's Crystal Scepter, with Sorcerer's Shoes.
Playing the other side? Quinn vs Heimerdinger guide →
All Heimerdinger top lane matchups →
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