How to win lane as Gnar against Cassiopeia · 53.33% win rate (315 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Weather the poke — kite her mini and Mega-stun the Miasma cooldown.
Track: Cassiopeia's W — Miasma (24–16s cooldown). Grounds you — dashes and movement abilities are disabled inside it.
Read from Gnar's seat: which stage windows this plan plays for against Cassiopeia.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Cassiopeia | Mini's ranged autos plus a single Boomerang Throw win the first trade before she has any poison stacks or Twin Fang ramp. |
| Level 2 | Even / skill | The level-2 Hyper third-hit proc plus Boomerang is a strong free trade, but her Miasma is coming online — only take it before her grounding is up, so the window is even. |
| Level 3 | Gnar | At 3 her Miasma (W) grounds your Hop and her ramped Twin Fang shreds your squishy Mini body — she owns the trade pattern now. |
| Levels 4-5 | Gnar | Volatile Rage RNG plus her poke means if you're stuck Mini with Rage on cooldown, her grounded Twin Fang combo just kills you. |
| Level 6 | Cassiopeia | Petrifying Gaze (R) face-stuns you out of the Mini-to-Mega transition and her full Twin Fang combo follows — without Mega up you can't answer it. |
| First item | Even / skill | Your bruiser item spike narrows the gap, but she's still grounding your Hop and out-DPSing your Mini frames with poke items, so this window is genuinely even. |
| Two+ items | Gnar | You can't 1v1 a scaled Cassiopeia, but a Mega GNAR! wall-flip and Wallop flip teamfights — group and engage rather than split into her kite. |
Levels 1-2 are yours: in Mini form your ranged autos plus Boomerang Throw out-poke her before she has any poison stacks, and the level-2 Hyper third-hit proc lets you walk up, slap a free trade, and step back on the move-speed burst before Twin Fang can ramp. Throw Boomerang and catch the return for the cooldown refund so you can chip her without burning mana. But the moment she hits 3 and Miasma (W) is up, stop committing into it — that cloud grounds you, so your Hop won't disengage and you're stuck eating poison-stacked Twin Fangs on a squishy body.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Cassiopeia report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Gnar, slightly — a 53.33% win rate edge over 315 games; execution can flip it.
Mostly — Gnar has a small statistical edge (53.33% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Gnar has a slight edge (53.33% win rate), and play quality decides the rest.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Second Wind and Bone Plating) vs Cassiopeia.
Start Doran's Shield + Health Potion (vs her poke) and back for Core component + boots (≈1300g). Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Mercury's Treads.
Playing the other side? Cassiopeia vs Gnar guide →
All Gnar top lane matchups →
More Gnar top lane matchups: vs Ambessa · vs Aurora · vs Camille · vs Cho'Gath · vs Darius · vs Dr. Mundo