Sona vs Karma — Support Matchup Guide

How to win lane as Sona against Karma · 53.95% win rate over 3,116 Emerald+ games · Updated 2026-07-27

Verdict: Winnable despite the lane — Karma owns 2 of the 7 game windows to Sona's 1, yet the win rate favours Sona: survive their windows and the game is yours. Sona wins 53.95% of games vs Karma in support (3,116 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1Even / skillEven — your double-Q poke trades evenly with Karma's Q in the level 1 exchange.
Level 2Even / skillEven — the level 2 spike is symmetrical between reset-Q and her Q poke.
Level 3Even / skillEven — level 3 both kits trade blow-for-blow around cooldowns.
Levels 4-5Even / skillEven — through levels 4-5 your poke-and-heal keeps pace with her Mantra usage.
Level 6KarmaKarma ahead — her Mantra-empowered RQ nuke out-ranges and out-damages your Q.
First itemKarmaKarma ahead — first item makes her RQ burst and RE disengage beat your commit.
Two+ itemsSonaSona ahead — two items in, your team-wide auras and Crescendo outscale her flat Mantra utility.

Early game (levels 1–5)

Levels 1-4 are an even skill matchup: your reset-Q poke-and-heal trades blow-for-blow with Karma's Q, and because she spends Mantra charges on poke or shields you can punish the cooldown windows — win the lane by trading right after her Q lands.

Read the rest of this matchup

The full Sona vs Karma report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Related guides

Playing the other side? Karma vs Sona guide →
All Sona support matchups →