How to win lane as Seraphine against Yuumi · 52.81% win rate over 7,248 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even — Yuumi is attached and passive, no lane duel exists yet. |
| Level 2 | Even / skill | Level 2 stays a skill check decided by whether you can root her ADC through her heals. |
| Level 3 | Even / skill | Level 3 is even as her E sustain trades off against your poke and root threat. |
| Levels 4-5 | Even / skill | Levels 4-5 stay skill-based — killing her un-peelable ADC vs her healing him up. |
| Level 6 | Even / skill | Level 6 is even: her Final Chapter disengage answered by your Encore all-in. |
| First item | Even / skill | First item is even — her enabled carry vs your poke and shielding scale together. |
| Two+ items | Even / skill | At 2+ items it stays a skill matchup of her sustain enable against your teamfight swing. |
Levels 1-2 are even — Yuumi is passive and attached, so there's no support-vs-support duel; the lane is about your poke on her ADC versus her heals. Use Q (High Note) and Passive autos to chip the enemy carry, and hold E (Beat Drop) to root the ADC the instant Yuumi's shields are down. Ward for ganks since a rooted Yuumi-ADC with no escape is your kill condition, and don't waste mana poking the untargetable cat.
The full Seraphine vs Yuumi report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Yuumi vs Seraphine guide →
All Seraphine support matchups →