How to win lane as Seraphine against Maokai · 51.59% win rate (3,979 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His chain meets a root and a chorus — slow the dash, drop the beat, and charm the regroup.
Track: Maokai's W — Twisted Advance (14–10s cooldown). Point-and-click root — count its cooldown before stepping up.
Read from Seraphine's seat: which stage windows this plan plays for against Maokai.
This is Seraphine's own plan; across 3,979 pooled games the lane is leaning Seraphine.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even because neither support has a reliable kill threat before abilities come online. |
| Level 2 | Even / skill | Level 2 is skill-dependent since your Q-plus-empowered-E and his W-into-sapling both need a landed first spell. |
| Level 3 | Maokai | Maokai leads level 3 as his low-cooldown W root and tank stats let him win extended trades. |
| Levels 4-5 | Maokai | Through levels 4-5 Maokai stays ahead because repeated roots outpace your mana-hungry poke. |
| Level 6 | Maokai | At 6 Maokai's Nature's Grasp plus W gives him a stronger lockdown all-in than your reactive Encore. |
| First item | Even / skill | At first item the game evens out as your completed item and free Q casts offset his root windows. |
| Two+ items | Seraphine | With 2+ items Seraphine outscales - Encore out-ranges his ult and your shields fully negate his picks. |
Levels 1-2 are skill-based: nobody has a clean kill button, so trade auto-for-auto, hold E as your panic stun, and don't walk into his brush saplings. Shove to 2 and threaten your empowered-E instead of face-checking his W. His dash-root arrives before your poke matters, so hold your own for the moment he commits. Keep the note count climbing off the wave, shield your carry the instant the root lands, and poke him freely while he is stuck holding position rather than closing.
Pooled Emerald+ win rates from Seraphine's side, sampled July 2026.
The full Seraphine vs Maokai report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Seraphine, slightly — a 51.59% win rate edge over 3,979 games; execution can flip it.
Mostly — Seraphine has a small statistical edge (51.59% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Seraphine has a slight edge (51.59% win rate), and play quality decides the rest.
Seraphine takes Summon Aery on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Maokai.
Start World Atlas + potions and back for Oblivion Orb piece vs sustain. Build Moonstone / Helia first, then Redemption / Mikael's, with Mercury's / Swiftness.
Playing the other side? Maokai vs Seraphine guide →
All Seraphine support matchups →
More Seraphine support matchups: vs Leona · vs Lulu · vs Lux · vs Milio · vs Morgana · vs Nami