How to win lane as Poppy against Rell · 52.12% win rate over 1,907 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Poppy | Poppy's W Steadfast Presence hard-cancels Rell's dash engage, owning level 1. |
| Level 2 | Poppy | At level 2 Poppy shoves and punishes Rell's W-crash, knocking her away before the stun. |
| Level 3 | Poppy | Level 3 Poppy baits the dash and E-pins Rell to unwind her combo. |
| Levels 4-5 | Poppy | Through 4-5 Poppy's anti-dash tools deny every Rell W-E engage attempt. |
| Level 6 | Poppy | At 6 Poppy's W and E shut down Rell's all-in before the E stun lands. |
| First item | Poppy | First-item Poppy out-DPS a low-damage Rell whose engage is already neutralised. |
| Two+ items | Poppy | With 2+ items Poppy and her ADC win the 2v2 and make Rell's dives backfire. |
Rell wants to walk up and crash in with W Ferromancy, but you hold W Steadfast Presence and cancel the dash the moment she commits, then knock her away or E Heroic Charge her into a wall. Shove with Q Hammer Shock to keep her off CS and chip with P Iron Ambassador poke while her only threat is a telegraphed dash you already answer. Her dismounted form is slow and clunky, so short trades favour you as long as you don't stand next to a wall for her E stun.
The full Poppy vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Poppy guide →
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